Tuesday, February 6, 2018

Kamiko (2017) - Nintendo Switch

As a palette cleanser between The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, I decided I wanted to play something quick and simple on my Nintendo Switch. After a little searching around the web I came across Kamiko, which was just what I was looking for.

At $6.99 CAD ($4.99 USD), Kamiko is a perfectly priced, bite-sized adventure that is ideal for killing a few hours and having some fun.

You play as one of three priestesses (known as Kamiko), who have been bestowed weapons from the gods in order to smite an evil that has befallen the land. In each of the four stages, you will have to activate several Torii gates in order to open the final door and face the boss. Each stage plays out like a bit of a puzzle. There are different switches, obstacles, etc. that you have to solve in order to find your way to the Torii gates.

Yamato squaring off against one of Kamiko's devilish bosses

The game plays similar to the original Legend of Zelda games, with a top-down view of your character. There are several enemy types you'll face along the way, including long-range attackers, and enemies that just try to run into you. The bosses are almost like something from a bullet hell shooter with multiple blasts and patterns you'll have to learn and dodge.

Each of the three priestesses change the way you play the game distinctly. In a way its like having a difficulty level setting. The first Kamiko - Yamato - is given a basic sword, which slashes in an arc in front of the her making this character the easiest to use. It's pretty difficult to miss an enemy with this weapon.

The second is Uzume, who has a bow and arrow, which is slightly more difficult to use and get used to. If you fire three shots in succession, Uzume will actually fire multiple arrows for each shot which fan out in front of her, giving you a larger area of attack. It's a little tricky to alter your brain into firing at your emeny after you've completed the game as Yamato, which adds a little bit of welcome challenge.

Uzume is preparing to find the Torii gates in another stage

The third is Hinome, who has a short sword and shield. This is sort of like a medium difficulty. You don't use the shield for defence, but rather you throw it in front of you. It's quick to release so it's easier to fire than Uzume's bow, but it doesn't reach across the entire screen. It does, however, return to you so there's some added playability there using the return arc of the shield to your advantage. Also, when the shield is released you can continue to attack enemies with a stab of your short sword. This causes Himome to briefly jet forward. The combination of these weapons is destructive. I think I may have enjoyed playing as her more than Yamato and Uzume.

The gameplay is pretty straight-forward and dead simple for Kamiko. Once you've played through the game once the challenge of the puzzles is diminished, because you'll remember all the item locations making finding the Torii gates easier and easier through each run. The change of the characters weapons and play-styles adds a slight challenge, but you'll probably get used to them in the first stage. This doesn't diminish the fun, however. The game is still a great arcade action title which you'll enjoy playing with each of the priestesses.

Hinome with her short sword and shield

The game features a beautiful, bright pseudo 8-bit aesthetic, which is very eye-catching. The images are crisp and look great in both handheld and TV mode. The colours are very vibrant and everything is easy to distinguish on-screen.

One of the best parts of Kamiko is the music. It has a very small, but well-crafted soundtrack. I found some of the stages soothing and others exciting. It's all presented in a chip-tune style that perfectly suits the pseudo 8-bit look and feel of the game, pulling the whole package together.

Once you get used to the stages each run through of Kamiko can be quick, but satisfying
Kamiko is a quick hit game that you can play in a couple of hours and is well-worth the small price to play. For me, it was a nice break after the many months I spent playing Breath of the Wild, before I buckled down to complete Super Mario Odyssey. I highly recommend you give Kamiko a try.

Hope you enjoyed,
R

Thursday, February 1, 2018

Nostalgia Bomb! - McPizza



What was it?
In the 1980s McDonald's wanted to break into the pizza market and take on companies like Dominos and Pizza Hut, so the began testing the McPizza. It wasn't until the 90s that the test phase branched out into over 500 stores. Originally it was served as a "family-size", which was brought to the table and placed on a raised rack, but they quickly began serving it in a personal-size format, which could be included in an Extra Value Meal with fries and a drink.

McPizza ad

When was it available?
I've read that the earliest test markets actually started in the 70s, but most articles related to McPizza state that it started hitting test restaurants in the late-80s and by 1991 had branched out to around 500 stores. In Canada, it was phased out in 1999, although I know it left my local McDonald's well before that. Officially, it appears it left almost all McDonald's by the year 2000. It was ultimately removed from most McDonald's menus because it took 11 minutes to cook, which wasn't in-line with their policy of providing food as fast as possible.

What about today?
Much like the start date of McPizza, there is a lot of conflicting information about this, but up until recently my understanding was that you could still get McPizza at two locations; Pomeroy, Ohio and Owensboro, Kentucky. From what I've read, both of those restaurants served their last pizzas as of 2017, but it appears that that largest McDonald's - located in Orlando, Florida - is the only restaurant that still offers the McPizza.

Why do I remember it?
Mostly, because it was delicious.

In an Extra Value Meal
An odd thing about where I grew up is that pizza is like religion. There is no Pizza Hut or Dominos there. They would crash and burn. Everyone gets their pizza from their favourite "joint" and you'll hear many arguments as to which is the best. So when McDonald's came out with McPizza I assumed it would be garbage and would never last, but when I first had it I was hooked. That said, no one in my family would ever go to McDonald's to get a pizza, which is why the personal-sized pie was so crucial. If we all went to Mickey Ds I could get a pizza for myself!

I remember it having a cornmeal crust or something, which was unheard of where I lived. All the crusts were typically the same and I'd dare say that's how it is even today. I can't think of a place that deviates. I'd never had anything like that and I really enjoyed it. Also, I think they added parmesan to their mozzarella cheese, which was something I'd never had before and really liked as well.

McPizza is a bizarre thing, because under the lens of nostalgia and passing time it seems like everyone enjoyed it and wishes they could still get it, but that just can't be the case. I know that most articles I've read state that McDonald's removed it from their meny because of the time it took to cook, but let's real here; if the stuff was selling like gangbusters, they'd still have it on the menu.

The reality is that McDonald's took on a pretty tough market and didn't see enough upside to keep the product going. I can attest to it being good - and I consider myself a pretty tough pizza critic - but money talks and now McPizza is (pretty much) no more.

This is the box I recall
If I'm ever in Orlando, however, and I happen upon this magical McDonald's that still carries McPizza, you can be damned sure I'll be buying it and reliving my childhood for a few gooey, cheesy moments.

I hope you enjoyed,
R

Friday, January 5, 2018

The Legend of Zelda: Breath of the Wild (2017) - Nintendo Switch


The Legend of Zelda: Breath of the Wild is the latest release in the Legend of Zelda series, which was simultaneously the final Wii U game from Nintendo and one of the launch titles on the Nintendo Switch, and hit store shelves on March 3rd, 2017 worldwide. The game was produced by mainline Zelda series producer Eiji Aonuma and developed by Nintendo EPD.

Breath of the Wild is a break from the usual Zelda formula and features a massive open-world environment and a bevy of new equipment for Link to procure and use throughout his adventure. Taking a page from the original NES game, Link is simply dropped into the world and given very little direction. The player can tackle the game in any fashion they want, trying to figure out the correct path to victory as they go.

The game was first announced to be in development as far back as 2013 and was meant to be the mainline Zelda title released on the Wii U. It had a slotted release date of 2015. This was initially bumped out to 2016, but was ultimately pushed out again to coincide with the launch of the Nintendo Switch to give the new console a heavy-hitter on release.

This decision, of course, ruffled a lot of feathers in the gaming community. There were many people who claimed they purchased a Wii U simply to get the next Legend of Zelda title that had been promised and felt burned that it would release two years later and on Nintendo's next system.

Any issues with the release of Breath of the Wild seemed to quiet instantly on March 3rd. The game has been universally touted as a wild success (pun intended), selling approximately 5 million copies as of September of this year across both platforms and taking home full marks from many of the biggest reviewing publications. As of writing this, the game has taken Game of the Year at the 2017 Game Awards.

Now with that out of the way, it's time for me to gush about how much I loved Breath of the Wild.

For years the debate of whether Zelda was an RPG or an action adventure title has raged across message boards on the Internet. Whichever side of the fence you're on in that fight, I find these games to be adventure titles and no game has allowed me to experience true adventure like Breath of the Wild.

The open world is both massive and breath-taking (again with the puns). I can remember in the opening moments of the game I actually felt daunted by the sheer breadth of it. The game opens in an area called the Great Plateau and - to put things into context - this area alone is larger than the entirety of Hyrule in Ocarina of Time! Then when I finally broke free of the Great Plateau and had the fullness of Hyrule to my disposal to explore, I felt completely overawed.

The beauty of Hyrule

The only thing I can suggest is that you just shed the old mentality of "do x, get y, beat bad guy, move to next area". This game has been made completely non-linear. You're given a loose idea of where to go next, but there's no reason you should follow that. Let the open road take you. See that strange object in the distance? Go there! What's up there on top of that mountain? Climb and find out! Just let the land lead you and you'll get so much more out of the experience than just trying to get to the end.

By the time I decided to finally finish Breath of the Wild I had clocked 115+ hours. For me, that is absolute madness. I haven't cracked 80 hours in a game in years, let alone over 100. I would just turn this game on and travel around from place to place for hours aimlessly. You're often rewarded for doing this, either by new items or Shrines, which act as the games puzzles. There are 120 Shrines hidden all over Hyrule and the only way you're going to find them all is to check every nook and cranny the map has to offer. That's what took me so long to finish the game, honestly. I had to have them all! Finally, I found all 120 and that's when I decided it was time to face the final boss.

My 120th shrine

If you find I'm being vague and explaining very little about how the game plays, you're right. I'm being intentionally nebulous, because I don't want to ruin anything for someone that may not have played the title.

In fact, I think I'm going to leave it there. This is my third full draft of this article. I've tried explaining every facet of the gameplay. I've tried gushing about my personal experiences. I've tried being over-analytical and pointed.

The hero of  Hyrule

The fact is that The Legend of Zelda: Breath of the Wild is a game changer. Or at least it was for me. I haven't done so yet, but I think I need to re-order my Top 10 favourite games of all time, that's how much this game meant to me. I can say this, without a doubt: Breath of the Wild is my favourite Legend of Zelda title of all time, ousting Ocarina of Time. And I've played a lot of them (except A Link to the Past - maybe we'll talk about that some other time).

Looks like it's time to face the final boss

So for me, this is a must-play. Whether you snag it on the Wii U or pick up a shiny new Nintendo Switch, I think you owe it to yourself to try this game. There's a lot of content here, so book out your calendar. And remember, let the adventure take you and enjoy.

Cheers,
R



P.S. I still have not played any of the DLC, but I plan to pick it up later this year, once I've played something else for a bit. I'll update on that when the time comes!

Tuesday, October 24, 2017

Theatrical Cut - Blade Runner 2049

My good friend Cole and I finally managed to catch Blade Runner 2049, the newly minted sequel to the original Blade Runner, starring Ryan Gosling, Harrison Ford, Jared Leto, and directed by Denis Villeneuve. Here are our thoughts after we left the theatre!


Hope you enjoy,
R

Tuesday, October 17, 2017

VHyesterdayS - Communion (1989)

Here is the inaugural edition of my latest video series VHyesterdayS, where I'll talk about some of my favourite VHS tapes I have lying around my movie collection.

This episode will be about the controversial and oddball science fiction film, Communion, based on the novel of the same name.


Don't forget to check out the Coming Attractions!




I hope you enjoy,
R

Friday, September 22, 2017

100 Shrines Later...

I've been trying to keep mums the word on my thoughts of The Legend of Zelda: Breath of the Wild for the past few months, because I'd like to write a proper review for the game once I've completed it, but I hit a milestone last night and I wanted to share.

I've been playing this game pretty much since launch day. Technically my copy of the game came in three days after the launch or so, but whatever. Here we are almost seven months later and I'm still playing this game! I'm over 100 hours in, which for me is significant. I don't think I've ever put 100 hours into a game like this before. Sure, I've racked those kinds of hours in games like Goldeneye 007, which my friends and I played on multiplayer for countless hours over several years, but a single-player action adventure game? Nah, I don't think so. I doubt I've put that much time into a Final Fantasy game, honestly.

100 shrines deep

At right around 100 hours I hit 100 shrines. For the last couple of weeks that's pretty much been all I've been doing: shrine hunting. I've finished all the Divine Beasts, got the Master Sword, and accumulated most of the armour sets (still have some work to do there), so pretty much all I have left is to get all 120 shrines and I think it'll be time for me square off with the final boss and finish Breath of the Wild properly.

Hyrule Castle awaits

That's easier said than done, however, as finding these shrines is getting more and more difficult as I progress. I've been sectioning off areas of the map and basically doing a grid search. I started at the bottom, so I've pretty much checked off Gerudo and Faron, but finding these things can be seriously tough. Also, I'm noticing that all those "Oh, there's a shrine!" moments are gone. Now I'm constantly searching for hidden shrines and shrine quests. I'm surprised with how many I've missed!

The sword in the stone

I'm still having a great time, though, which is a testament to the game and the portability of the Nintendo Switch. As much as I love the title, I don't think I'd be nearly as far along as I am if I was playing it on the Wii U, simply because I've played so much of the game on-the-go or on breaks at work.

The beauty of Hyrule

Anyway, I just wanted to share that! Look forward to the final review, whenever that happens! Oh, and today is the first day of Autumn, my favourite season, so Happy Fall! May there be many pumpkin lattes and horror films in your future.

Link's ready for Halloween!

Thanks for reading,
R

Thursday, September 14, 2017

Project Octopath Traveler Impressions

As I watched the Nintendo Direct last evening I had one hope spooling around in my mind: I'd like to see more of Project Octopath Traveler from Square Enix. My wishes were answered when it became one of the four main titles spotlighted during the event. I had simply hoped for a trailer or some new information. I never expected to get a demo!


Directly after the event the demo for Project Octopath Traveler was available on the Nintendo eShop and I downloaded it immediately.

As a fan of classic RPGs and the work of Team Asano at Square Enix, the group that brought us 4 Heroes of Light, Bravely Default, and Bravely Second, I've been anticipating this project since it was first teased at the reveal of Nintendo Switch back in January.

Bravely Default - Nintendo 3DS

The game presents the player with eight different characters to choose at the outset of their adventure. Each character offers a different play-style, story, and allows the player to go out into an open world and play the game however they see fit. The game is presented in an art-style defined by the developers as 2D-HD, which is an apt name. The sprites all appear to have a 2D pixel look, however the world is in three dimensions.

In the demo you can play as two characters, Primrose or Olberic. Primrose is a dancer who can use an Allure ability, which allows her to charm people in her environment to follow her for various tasks. She can also summon characters she has Allured to battle. Olberic is a former knight serving as a protector to a small village after he lost his king eight years previously. Olberic can challenge anyone in the world to a duel, which sounds strange, but actually plays out alright from what the demo has shown.

The game's aesthetic and music hearken back to RPGs from the Super Nintendo and PlayStation era. Although the mechanics of Bravely Default, for instance, are a little more straight-laced like the Final Fantasy games of old, the aesthetic of Project Octopath Traveler is so akin to a game like Final Fantasy VI that its charm hits you almost immediately as you begin your adventure.

Final Fantasy 3 (aka VI) - Super Nintendo

One thing I've noticed is that a lot of people are aligning this game with Final Fantasy VI and I can see why. The look of the character sprites definitely feels like an extension of that game, but the music! I can't account for it - I know that FFVI's soundtrack was presented as bit-tunes and Project Octopath Traveler has a full orchestra behind it, but I can hear and feel the lineage of FFVI in some of the tracks I experienced playing the demo of Project Octopath Traveler. There are also several tracks that I've listened to on the web that feel very much like something from Chrono Cross. The music is absolutely stunning.

Project Octopath Traveler - Nintendo Switch

Here's the thing: I don't think Project Octopath Traveler is supposed to be reminiscent of the Final Fantasy games of old. I believe that Project Octopath Traveler is to the SaGa games as Bravely Default was to Final Fantasy; the branching open-world paths and multiple characters to choose from at the outset just screams SaGa.

The SaGa series was released in North America around the early 90s under the Final Fantasy branding, as the games definitely contain some of the DNA of FF titles, which were selling like hotcakes in the Americas. The first three SaGa games were released here as Final Fantasy Legend on Gameboy, but we missed out on all of the Super Nintendo/Famicom entries in the series known as Romancing SaGa and we didn't see another SaGa game until SaGa Frontier released on the Sony PlayStation in 1997.

Romancing SaGa 3 - Super Famicom

Now, I'm no SaGa expert. I've played a little bit of one of the FF Legend games - I believe it was Final Fantasy Legend II - and I've watched a fair bit of SaGa Frontier. My good friend (and Retro-Def contributor) Cole owns both of those games and I've played a bit of them at his place when we were kids. If I'm wrong on this one, feel free to correct me, but I definitely catch a SaGa vibe off of Project Octopath Traveler and I wouldn't be surprised if this game ended up as a SaGa title when it finally releases in 2018, but I still think it's more likely that it will continue to be its own thing, capturing some of the essence of the SaGa games of the past.

That's all I really have to say at this point. Even though we've had a couple of nice trailers, a feature in Nintendo Direct, and a demo of the game I still feel like a lot of it is shrouded in mystery. For one thing, even though we have a demo, the game is still being presented by it's working title, with the real name of the game to be revealed closer to release. I feel like we've only scratched the surface with Project Octopath Traveler and there's so much more to come from this highly anticipated title!

Feel free to tell me how you feel about the newly released information on Project Octopath Traveler! Have you played the demo? Hit me up in the comments below or on our Twitter and Facebook pages. I'd love to hear from you!

Hope you enjoyed,
R