Showing posts with label nintendo switch. Show all posts
Showing posts with label nintendo switch. Show all posts

Wednesday, January 16, 2019

Super Mario Odyssey (2017) - Nintendo Switch

So, where to begin? First off, it's difficult to even write something like this, because the Super Mario series - as a whole - has transcended the concept of review, in a way. I mean, when was the last time you played a bad Super Mario game? Hotel Mario and Mario is Missing aside. Really, all we can do here is talk about how good Super Mario Odyssey is, but I do have some weird feelings about the game, so hopefully there's something of interest here.

To begin, let's talk about how long I've waited for a game like Super Mario Odyssey. Back in 1996, Nintendo published Super Mario 64 on their then flagship system, the Nintendo 64. It was a wild departure from the constant of the series, featuring 3D platforming and navigated with Nintendo's all-new (crazy) controller. Instead of the usual "run to the end of the stage" gameplay everyone had grown to love, the player was given an open world and told to play however they wanted to find secret hidden stars in each of the varying stages found within Peach's Castle.

A new beginning for Mario - Only For Nintendo 64!

This new open gameplay was very refreshing for me and Super Mario 64 stands as one of my favourite Mario games of all time. Nintendo followed the success of Super Mario 64 with Super Mario Sunshine on the Gamecube, which was met with mixed reviews. It continued the newly minted open Mario playstyle, but featured the gimmicky F.L.U.D.D. pack, which resulted in some seriously buggy 3D platforming.

After Sunshine, there were the Super Mario Galaxy games on the Wii, which although they feature the same play of Super Mario 64 - or at least the DNA is there - there is a lot of linearity and the fun of exploration isn't present. This was the same with Super Mario 3D Land on the 3DS and Super Mario 3D World on the Wii U. Both are great games, don't get me wrong, and the 3D platforming is on point. It's that exploration and open world experience that's missing here, as these games go back to the "run to the end of the stage" gameplay I mentioned before.

Super Mario 3D Land is one of my favourite 3DS games

So finally after all this time - 21 years to be exact - Nintendo has finally made a Super Mario title with that open world exploration I loved about Super Mario 64 in Super Mario Odyssey. As it has been 20+ years, everything about this game is bigger and better than any Super Mario title before it.

Just look-a how-a happy he is when you-a save-a your game!

The game features an entire world, loaded with completely new lands for Mario to explore, chock-full of all new baddies and power-ups that the player has never experienced.

For power-ups, much like in Super Mario 64, it's all about Mario's hat. In this game, the hat is actually a being from another world on a quest to find his friend, kidnapped by Bowser. The Princess has once again been kidnapped, as well, so Mario and Cappy - the aforementioned hat - set out to stop the villainous King Koopa once again.

This time around, however, there's almost no limit to the power-ups Mario can acquire, as Cappy can turn Mario into anything the plumber throws him at. Want to be a Goomba? Throw your hat at one! A giant T. Rex? No problem! A zipper? Kinda weird, but sure thing!

Mario and Cappy have a long way to travel to find and defeat Bowser this time around, so they need a ride, which comes in the form of an old, battered airship, The Odyssey. With this they can land in each and every world Bowser ransacks in his ultimate goal of marrying Princess Peach and becoming the King of the Mushroom Kingdom!

Mario as a Fire Bro!

As I said, each stage is all-new. They may feature some tried-and-true gameplay, but there are totally fresh enemies intermixed with some of your favourites, like the Hammer Bros. or Bullet Bill. The variety here is astounding. When you think about how much work the programmers had to put into the game, considering Mario can become pretty much any enemy he sees, it blows your mind.

And for all that's new, there's so much fan-favouring and nostalgia here. Occasionally you'll find these fun little challenges where you actually go into an HD 2D form of the original Super Mario Bros. They are all-too brief, however. Every time I discovered a 2D section I found myself wishing they'd make a whole new Super Mario Bros.-style HD game. It was so much fun.

In a way, Super Mario Odyssey is the penultimate Mario game. It's a love letter to fans of the series, while still delivering something fresh and wonderful.

I did have some issues with the game, however. To be honest, I'm completely torn. I want to love Odyssey. I really do. And some of the time I spent with it was borderline whimsical. My major problem with the game is a hang-up of my own, really, which is why I made sure to make this counterpoint very carefully.

This game is a collect-a-thon. Much more than any Mario game before. In Super Mario 64, each new world would feature seven Power Stars. The player didn't need to collect them all, just as many as they needed to continue through the game. Only 70 of the stars were needed to face Bowser, but 120 were available to collect in total. Some of these required you to collect 8 red coins in each stage, or 100 regular coins. So, Super Mario 64 definitely had a collect-a-thon aspect to it.

In Super Mario Odyssey, this has been turned up to 11.

To power the Odyssey on their adventure, Mario and Cappy need to collect more and more Power Moons from each new world. You only need so many to power the Odyssey and move on, but in some of the stages you can have up to 70 or 80+ moons to collect and there are a whopping 999 in total. Now, the collect-a-thon hound might see this as a great thing. There's so much game here!

For the crazy completionist, like myself, this was painful and daunting. I usually would force myself to complete all the available moons in a level before moving on to the next, but it was taking forever and I found myself sick of playing the same stage for so long trying to find them all. I literally don't think I could play the Wooded Kingdom if I tried right now.

Hmm, what's this?

Cool, a puzzle for another hidden Power Moon!

I eventually had to overcome my own hangups and just play through the game organically. Sometimes I'd try and collect lots and lots of Power Moons, while other times I'd just get enough to move on. This made the overall experience more enjoyable, but also simultaneously annoyed me.

In Super Mario 64, you were given a general hint to find the next star and you would have to route it out. It made for plenty of exploration, but not too much. In Super Mario Odyssey, some of the Power Moons are right in front of your face and easy to find, but some are hidden diabolically. Couple that with the sheer number and you can find yourself, like myself, completely bored and tired with a level.

Now, with that negativity aside, I still came out enjoying Super Mario Odyssey. Once I decided to just move through the game and worry about the collecting later I had a blast.

The whole experience was amplified by the fact that I played through the game with my son. He was three at the time and this was his first real Super Mario experience. I've played some of the older titles with him, but he kind of lost interest. This game, however, was such a grand adventure he was completely riveted. I actually played the majority of the game with one Joy-Con, because he wanted to hold the other and "play along". It was a bit of a handicap, but completely worth it.

The ending of the game might be one of my favourite gaming moments of all time. I won't spoil what happens, but my son and my wife were both staring in rapt attention, shouting and yelling in excitement as I navigated the final throes of the game. It was legitimately exhilarating and so much fun.

In the end I really enjoyed Super Mario Odyssey, but I wanted to love it. I wanted to feel the way I felt about Super Mario 64 and even though this game has it all on paper, I still find myself enjoying its predecessor more.

I need to spend some more time with Super Mario Odyssey now that the "pressure is off" and I've completed the storyline. There's a whack of end-game content to complete on top of getting all the 999 Power Moons and I know there's a lot of fun there. Altogether I put about 25 hours into the game and I'm certain there's another 45+ waiting for me.

At the end of the day, Super Mario Odyssey is, without a doubt, the most ambitious Mario game to date. It's a true love letter to the fans and a reason, in my opinion, to own a Nintendo Switch. If you're a fan of the series, you owe it to yourself to play it. Just don't be crazy like myself and try to enjoy the experience, instead of grinding your gears worrying about all those Power Moons.

As always, I hope you enjoyed,
R

Tuesday, February 6, 2018

Kamiko (2017) - Nintendo Switch

As a palette cleanser between The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, I decided I wanted to play something quick and simple on my Nintendo Switch. After a little searching around the web I came across Kamiko, which was just what I was looking for.

At $6.99 CAD ($4.99 USD), Kamiko is a perfectly priced, bite-sized adventure that is ideal for killing a few hours and having some fun.

You play as one of three priestesses (known as Kamiko), who have been bestowed weapons from the gods in order to smite an evil that has befallen the land. In each of the four stages, you will have to activate several Torii gates in order to open the final door and face the boss. Each stage plays out like a bit of a puzzle. There are different switches, obstacles, etc. that you have to solve in order to find your way to the Torii gates.

Yamato squaring off against one of Kamiko's devilish bosses

The game plays similar to the original Legend of Zelda games, with a top-down view of your character. There are several enemy types you'll face along the way, including long-range attackers, and enemies that just try to run into you. The bosses are almost like something from a bullet hell shooter with multiple blasts and patterns you'll have to learn and dodge.

Each of the three priestesses change the way you play the game distinctly. In a way its like having a difficulty level setting. The first Kamiko - Yamato - is given a basic sword, which slashes in an arc in front of the her making this character the easiest to use. It's pretty difficult to miss an enemy with this weapon.

The second is Uzume, who has a bow and arrow, which is slightly more difficult to use and get used to. If you fire three shots in succession, Uzume will actually fire multiple arrows for each shot which fan out in front of her, giving you a larger area of attack. It's a little tricky to alter your brain into firing at your emeny after you've completed the game as Yamato, which adds a little bit of welcome challenge.

Uzume is preparing to find the Torii gates in another stage

The third is Hinome, who has a short sword and shield. This is sort of like a medium difficulty. You don't use the shield for defence, but rather you throw it in front of you. It's quick to release so it's easier to fire than Uzume's bow, but it doesn't reach across the entire screen. It does, however, return to you so there's some added playability there using the return arc of the shield to your advantage. Also, when the shield is released you can continue to attack enemies with a stab of your short sword. This causes Himome to briefly jet forward. The combination of these weapons is destructive. I think I may have enjoyed playing as her more than Yamato and Uzume.

The gameplay is pretty straight-forward and dead simple for Kamiko. Once you've played through the game once the challenge of the puzzles is diminished, because you'll remember all the item locations making finding the Torii gates easier and easier through each run. The change of the characters weapons and play-styles adds a slight challenge, but you'll probably get used to them in the first stage. This doesn't diminish the fun, however. The game is still a great arcade action title which you'll enjoy playing with each of the priestesses.

Hinome with her short sword and shield

The game features a beautiful, bright pseudo 8-bit aesthetic, which is very eye-catching. The images are crisp and look great in both handheld and TV mode. The colours are very vibrant and everything is easy to distinguish on-screen.

One of the best parts of Kamiko is the music. It has a very small, but well-crafted soundtrack. I found some of the stages soothing and others exciting. It's all presented in a chip-tune style that perfectly suits the pseudo 8-bit look and feel of the game, pulling the whole package together.

Once you get used to the stages each run through of Kamiko can be quick, but satisfying
Kamiko is a quick hit game that you can play in a couple of hours and is well-worth the small price to play. For me, it was a nice break after the many months I spent playing Breath of the Wild, before I buckled down to complete Super Mario Odyssey. I highly recommend you give Kamiko a try.

Hope you enjoyed,
R

Friday, January 5, 2018

The Legend of Zelda: Breath of the Wild (2017) - Nintendo Switch


The Legend of Zelda: Breath of the Wild is the latest release in the Legend of Zelda series, which was simultaneously the final Wii U game from Nintendo and one of the launch titles on the Nintendo Switch, and hit store shelves on March 3rd, 2017 worldwide. The game was produced by mainline Zelda series producer Eiji Aonuma and developed by Nintendo EPD.

Breath of the Wild is a break from the usual Zelda formula and features a massive open-world environment and a bevy of new equipment for Link to procure and use throughout his adventure. Taking a page from the original NES game, Link is simply dropped into the world and given very little direction. The player can tackle the game in any fashion they want, trying to figure out the correct path to victory as they go.

The game was first announced to be in development as far back as 2013 and was meant to be the mainline Zelda title released on the Wii U. It had a slotted release date of 2015. This was initially bumped out to 2016, but was ultimately pushed out again to coincide with the launch of the Nintendo Switch to give the new console a heavy-hitter on release.

This decision, of course, ruffled a lot of feathers in the gaming community. There were many people who claimed they purchased a Wii U simply to get the next Legend of Zelda title that had been promised and felt burned that it would release two years later and on Nintendo's next system.

Any issues with the release of Breath of the Wild seemed to quiet instantly on March 3rd. The game has been universally touted as a wild success (pun intended), selling approximately 5 million copies as of September of this year across both platforms and taking home full marks from many of the biggest reviewing publications. As of writing this, the game has taken Game of the Year at the 2017 Game Awards.

Now with that out of the way, it's time for me to gush about how much I loved Breath of the Wild.

For years the debate of whether Zelda was an RPG or an action adventure title has raged across message boards on the Internet. Whichever side of the fence you're on in that fight, I find these games to be adventure titles and no game has allowed me to experience true adventure like Breath of the Wild.

The open world is both massive and breath-taking (again with the puns). I can remember in the opening moments of the game I actually felt daunted by the sheer breadth of it. The game opens in an area called the Great Plateau and - to put things into context - this area alone is larger than the entirety of Hyrule in Ocarina of Time! Then when I finally broke free of the Great Plateau and had the fullness of Hyrule to my disposal to explore, I felt completely overawed.

The beauty of Hyrule

The only thing I can suggest is that you just shed the old mentality of "do x, get y, beat bad guy, move to next area". This game has been made completely non-linear. You're given a loose idea of where to go next, but there's no reason you should follow that. Let the open road take you. See that strange object in the distance? Go there! What's up there on top of that mountain? Climb and find out! Just let the land lead you and you'll get so much more out of the experience than just trying to get to the end.

By the time I decided to finally finish Breath of the Wild I had clocked 115+ hours. For me, that is absolute madness. I haven't cracked 80 hours in a game in years, let alone over 100. I would just turn this game on and travel around from place to place for hours aimlessly. You're often rewarded for doing this, either by new items or Shrines, which act as the games puzzles. There are 120 Shrines hidden all over Hyrule and the only way you're going to find them all is to check every nook and cranny the map has to offer. That's what took me so long to finish the game, honestly. I had to have them all! Finally, I found all 120 and that's when I decided it was time to face the final boss.

My 120th shrine

If you find I'm being vague and explaining very little about how the game plays, you're right. I'm being intentionally nebulous, because I don't want to ruin anything for someone that may not have played the title.

In fact, I think I'm going to leave it there. This is my third full draft of this article. I've tried explaining every facet of the gameplay. I've tried gushing about my personal experiences. I've tried being over-analytical and pointed.

The hero of  Hyrule

The fact is that The Legend of Zelda: Breath of the Wild is a game changer. Or at least it was for me. I haven't done so yet, but I think I need to re-order my Top 10 favourite games of all time, that's how much this game meant to me. I can say this, without a doubt: Breath of the Wild is my favourite Legend of Zelda title of all time, ousting Ocarina of Time. And I've played a lot of them (except A Link to the Past - maybe we'll talk about that some other time).

Looks like it's time to face the final boss

So for me, this is a must-play. Whether you snag it on the Wii U or pick up a shiny new Nintendo Switch, I think you owe it to yourself to try this game. There's a lot of content here, so book out your calendar. And remember, let the adventure take you and enjoy.

Cheers,
R



P.S. I still have not played any of the DLC, but I plan to pick it up later this year, once I've played something else for a bit. I'll update on that when the time comes!