Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, August 28, 2015

Metal Gear (1988) - Nintendo Entertainment System

The NES title screen
When I was a kid one of my favourite games on the NES was Metal Gear... and I barely ever played it. An older neighbour kid had a copy and this guy lived and breathed the NES. He was the kid that mastered every game that he owned and Metal Gear was no exception.

He was also kind of obsessed with war and violence, so I think Metal Gear spoke to him on some other strange level that I couldn't really understand. He was actually passionate about it, in a way. Before we ever got to play the game he would explain it to us; he'd walk us through the story, like some old sage-like storyteller. His passion for Metal Gear came through and it became something more than a game.

We used to actually "play" Metal Gear outside. We'd pack up old backpacks with rations - granola bars and fruit snacks - and other "items" from the game. I can remember taping two empty 2L pop bottles together for an "air tank". Then we'd grab our favourite toy guns and hit the streets to hunt down the infamous Metal Gear and save the world.

Occasionally when my neighbour would bring the game over I'd give it a try, but mostly I'd just watch him complete it. He could easily do it in one sitting, so I'd seen him clear it several times.

I'd go on to become a huge fan of the Metal Gear Solid series launched on the Sony Playstation in 1998, but I'd never really gone back to play the game that started it all and sparked my interest in the series. Here we are in 2015 and I'm finally sitting down and completing Metal Gear on the NES all by myself for the first time!

Let's start with some brief history on the game: Hideo Kojima was a planner and game director for Konami's MSX PC division in the 80s. Before Metal Gear he had worked on a sequel to Antarctic Adventure entitled Penguin Adventure and an unreleased game called The Lost Warld. When he took on Metal Gear the combat engine wasn't working well and so he converted the game to be a stealth action game in which the player actually attempted to avoid enemies instead of straight-on attack them, which was the norm in most games at the time.

Metal Gear released in 1987 for the MSX2 in Japan and, due to its popularity, Konami quickly decided they wanted to port the title to other systems, like MS-DOS, the Commodore 64, and the NES.

The NES version of Metal Gear - for most of my life the only version I knew - is known these days for being a pretty bad port of the game. The team that developed it were given three months to convert the source code from Kojima's game and make a workable NES version. As a result, there are bad translation issues, hiccups in the gameplay, and the most glaring issue of all, which I'll get to at the end of this article.

NTSC front box art.
I actually played the MSX2 version of the game back when it was released as a pack-in with Metal Gear Solid 3: Subsistence on the Playstation 2 in 2006. I remember thinking, "Man, this game looks so much better than the NES version!" I was surprised that they didn't just release that game on the NES, not thinking about the technical limitations and difficulties in porting the game.

Even though there are glaring issues with Metal Gear NES, I still remember it fondly as my first foray into the world of Metal Gear, so I give it a wide berth and I just can't help that. It takes a lot of flak these days, especially after The Angry Video Game Nerd spoke up about his thoughts in his Metal Gear episode in 2010, but I don't think most of it is warranted and I even think, in a few instances, The Nerd was reaching.

Here is the description of Metal Gear from the NES release:

Crazed Colonel Vermon CaTaffy poses new terrorist threat to the world.
Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear!
Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play.
Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake".
But on this mission you better be sly as well, to surprise heavily armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered.
Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts.
To survive, capture sub machine guns, Barettas, grenade launchers, and plastic explosives...Until you find and destroy Metal Gear, ending CaTaffy's reign of terror.

Now you might be thinking, "I remember playing Metal Gear as a kid and none of this happened!" Well, you wouldn't be wrong. The tight deadlines didn't just cause issues with the game's programming, but also with its localization.

At some point in the game's localization and translation process it was realized that the reveal of the true enemy (no spoilers here) in the game probably wouldn't fly with American audiences. The Persian Gulf War was nearing its end and American eyes were squarely focused on Western Asia and Northern Africa. It was decided that some changes would be made to the game's story, which is reflected on Metal Gear's box and in its instruction manual. An evil mastermind was interjected, (ridiculously) named CaTaffy - an obvious spoof on Libyan leader Muammar Gadaffi - and your main contact in the game was renamed from Big Boss to Commander South.

Additionally, Metal Gear was chosen as one of the Worlds of Power NES game novelizations. Produced by Seth Godin, written by various authors, and published under the pen name "F.X. Nine", the Worlds of Power series was an attempt to present young video game players with the stories from their favourite games in the form of short novels. The source material for these games, however, was often based on the story in the instruction manuals and then elaborated heavily by the authors. So, in the case of Metal Gear's novelization the story is centered on Justin Halley, a.k.a. Solid Snake, and his mission to take down Vermon CaTaffy and his mobile assault weapon, Metal Gear.

NTSC back box art.
None of this made it into the final game, however. The game largely follows the same story laid out in the MSX2 version, in which Solid Snake is sent into a militarized complex in the Eastern Pacific called Outer Heaven by Big Boss - the leader of the special forces unit FOXHOUND - on a mission to save a captured comrade and take down a new threat to the world.

The game starts out with Solid Snake parachuting into the jungle surrounding Outer Heaven with nothing but his wits, his fists, and his smokes. You're quickly introduced to the Transceiver: a radio that allows you to contact different individuals for help in your mission. The leader of FOXHOUND, Big Boss, calls to remind you over main mission objectives: find and save Gray Fox and destroy Metal Gear.

Then you're launched into the game. It does a great job of showing you the ropes. This isn't your standard run-and-gun action title, like you'd expect from a war game. Stealth is key and you have to catch your enemies off-guard in order to take them out.

In a lot of ways, Metal Gear is more like a Metroidvania crossed with a top-down action-RPG. You're essentially dropped into an open world, but you have to access certain items and keycards in order to get to the next area. If it weren't masked by the war-sim look and feel I think most people would argue that this game is an action-RPG and not a straight action shooter title.

As I said, as you progress the game you'll find items to aid you on your mission: a gas mask so you can breath in poison gas-filled rooms, a flashlight to see in the dark, and infra-red goggles so you can see laser trip-beams. You'll also collect keycards that allow you to open doors to save POWs and find more weapons.

Saving POWs is important as it helps you to level up your rank. You start off on Rank 1, with a very short life energy bar and the ability to hold little in the way of ammo and rations, but this is quickly remedied by saving soldiers around Outer Heaven. POWs will also give you hints and Transceiver frequencies that will help you along the way.

You may start off with nothing but your bare hands to protect yourself against the enemy guards and bosses, but you'll find weapons strewn about that make taking out baddies a breeze. The hand gun can be found pretty quickly, as well as grenade launcher, and eventually a rocket launcher.

Boss fights might seem tricky at first, but if you have the right weapon they're usually pretty easy to take out. You can also find a silencer along the way so that you don't alert enemies of your presence until it's too late.

Lastly I'll mention rations. These items will fill up your life gauge, which is definitely a must-have at the beginning of the game when your life bar is so low.

One of the short-comings of the NES version of Metal Gear is that you don't collect rations and ammo as drops from fallen enemies, like in the MSX2 version. It's not really that much of an issue, though, because you'll find rations and ammo in many rooms in the enemy base and you can leave the room and come back in to stock up.

There are a few times where the game can get a little confusing as to where you should go. Much like a Metroidvania, I find if I stop playing for an extended period of time I can forget where I'm at or what objective I'm trying to accomplish and I end up wandering aimlessly trying to remember where I was.

The cover infamously stole images of Michael Biehn
as "Kyle Reese" from Terminator for the box art.
Honestly, though, I had a blast replaying Metal Gear on the NES. It is a great game, which is why it sold so well when it was released. It seems in vogue to trash it these days, especially with the MSX2 version widely available, but it plays really well. There are some hiccups; the menus are a little annoying to navigate when switching between items and weapons, but that's an issue in any version of Metal Gear that you'll play. Also, continuing after a death or from a password can drop you really far away from where you were last playing, which is a bit aggravating, but also par for the course with NES titles.

Other than that, the story is very cool, the translation isn't all the bad, and you kind of feel like you're playing out an 80s action film when you play Metal Gear. Even when I was dying over and over and having to remember where I'd left off I was having fun sneaking around the different buildings.

The MSX2 version is a much more polished and well-developed game, I'll admit that. On the whole, however, the two games are pretty much the same. Most of the differences between the two would initially seem like laziness on the part of the programmers, but it is all due to the tight time restriction the team had in turning around the NES port.

A few examples:
  • Jet-pack enemies that appear on rooftop areas don't actually fly in the NES port, but do in the original
  • When you die in the MSX2 version you can continue from a recent check-point, where in the NES port you are placed in a location - which may or may not be convenient - based solely on your rank
  • If you kill an enemy by punching them they may drop ammo or rations in the original game, but there are no drops present on the NES copy
  • There are two alert modes in the MSX2 game: one that only applies to enemies on screen and another that will continue into other screens and pulls in additional guards. The NES port features a mix: it only applies to one screen, but additional guards will always pour in
  • Cameras don't have a blind spot in the original title and you can only conceal yourself from them by standing still with the Cardboard Box item. In the NES version you can stay tight to the wall to avoid cameras as well as use the Cardboard Box
An awesome ad for Metal Gear!
The most glaring difference between the MSX2 and NES versions of the game is the final boss, and it's a doozy. As you would expect in the MSX2 version of Metal Gear the final boss is the Metal Gear itself. In fact, I'd dare say you'd expect that to be the case with any version. Unbelievably the NES version of the game doesn't feature the Metal Gear as the final boss or anywhere in the game! Instead you have to destroy a Super Computer, which apparently controls the Metal Gear.

In the original title Dr. Pettrovich, one of the captives in Outer Heaven and the creator of Metal Gear, teaches you the specific steps that are required to destroy his weapon, but in the NES version none of that is present. You just have to fight the Super Computer and call it a day.

I often wonder if Konami thought anyone would notice that the end boss wasn't Metal Gear, but were just so rigid with the timelines that it didn't matter to them. I picture some smarmy executive saying, "Most kids won't even reach the end of the game. Who cares!?"

In the end Metal Gear NES isn't a bad game at all. It has it's problems, but it plays almost identically to its MSX2 counterpart. I think it's only by comparison that it gets a bad rap these days. Regardless of what you think of the game I've had blast playing it these last few weeks. It sparked all the nostalgia centres in my brain and I enjoyed every minute of it. 

Writing this actually got me thinking about the Metal Gear series as a whole. Metal Gear Solid V: The Phantom Pain is being released on September 1st, 2015 and could be the end of the franchise. If you were to ask me about my favourite video games or game series I don't think I'd often say Metal Gear, but in reality I've been eagerly following these titles since the NES. I bought a Sony Playstation just to play Metal Gear Solid, bought a Playstation 3 just to play Metal Gear Solid 4: Guns of the Patriots, and Metal Gear Solid 3: Snake Eater is one of my favourite games of that era.

I may need to rethink my list of favourite video games!

Metal Gear for the NES is definite recommendation.

Hope you enjoyed,
R

Thursday, May 14, 2015

Star Fox 64 (1997) - Nintendo 64

Gotta love that N64 box-art!
Star Fox 64 is a reboot of Star Fox, the wildly popular FX-powered Super Nintendo game released in 1993. SF64 was released on the Nintendo 64 in 1997. There had been a cancelled sequel in development for the SNES during the four years between these releases, so there was a lot of hype for a new 3D Star Fox game.

The game is an on-rails shooter in which you play as Fox McCloud, leader of a group of mercenaries known as - prepare yourselves - Star Fox. The team includes Peppy Hare, Slippy Toad, and Falco Lambardi. In most of the stages of the game your team actually joins you in the battle and it is often up to you, their fearless leader, to help them out of jams. There are some benefits to keeping your team alive, such as Slippy's ability to scan bosses for weak points and a plethora of tips from Peppy.

The story goes that Andross, a mad scientist from the blue planet Corneria, banished to planet Venom for committing atrocities upon the people of Corneria several years prior, is attacking the Lylat System once again with new "bio-weapons". Fearing imminent defeat, General Pepper hires Star Fox to take down the evil Andross once and for all.

The Landmaster in action.
Thanks to the Nintendo 64's more powerful hardware, SF64 comes packed with several improvements over the SNES game. These include "all-range mode", which allows players to take control of Star Fox's Arwings in an open battlefield, complete with new moves that include a "loopdy-loop" (the technical term, I assure you) and the tried and true barrel roll. Some of the best stages in the game are dogfights against Star Fox's rivals, Star Wolf, in all-range mode. Also, several stages have been added with new environments, in which Fox will take control of the Blue Marine submarine or the Landmaster tank.

Star Fox 64 is a very short game, which most players will easily be able to pick up and finish in one sitting. As a result, Nintendo EAD had to pack a lot of replay value packed into that little grey cartridge. In order to get the true ending of Star Fox 64, you have to finish the game by taking on the different planets in the Lylat System in a certain order; the hard red path, the medium yellow path, and the easy blue path. The only way to unlock certain stages is to perform specific tasks along the way, such as defeating a certain number of enemies or saving a teammate.

Of course Nintendo had to make use of the four controller ports on the 64 and included a multiplayer component in Star Fox 64. There are three modes: Point Match, Battle Royale, and Time Trial.

There are also unlockables in the game in the form of medals. If a player can finish missions with all team members intact and obtain high kill counts they'll receive a medal. If you collect all of them you unlock an Expert Mode. You'll also unlock additions to multiplayer, like the ability to use the Landmaster tank or play as the members of Star Fox on foot and brandishing bazookas.

The Rumble Pak add-on makes for quite the behemoth.
To cap the whole thing off, Star Fox was the first N64 game to use the Rumble Pak, which was included with the game, This was one of the first implementations of "force feedback" or "haptic technology" in a home console game and would usher in similar technologies from the Playstation (Dualshock controller) and the Dreamcast (Jump Pack).

Is Star Fox 64 without its problems? Few games are. One serious downfall of SF64 is that unlocking some of the different planets in the Lylat System can be very vague and difficult to figure out. There's no clear direction. Coupled with the short playtime of the game, this isn't that big of deal honestly, but in order to replay a stage you have to sacrifice a life. This means that if you're running through Star Fox 64, play a level, and don't get to take the path you want you have to keep sacrificing Arwings in order to retry. This can get a little annoying when you just can't figure out how to unlock a certain planet. Get ready to play through the first stage of the game many, many times.

Another gripe is the aforementioned new vehicles. They do add a little variety to the game, but honestly can be a bit of a pain to pilot. For instance, when deep underwater in Aquas, the only way to light your path is to constantly fire off torpedoes in the Blue Marine. You have unlimited torpedoes (thanks, Slippy!) but it can be a serious pain to constantly spam the torpedo button. Also, one of the Landmaster stages has you having to constantly fire upon an escaping train. This wouldn't be a big deal, but the controls on the tank can be a bit clunky to begin with, and you have to be mindful of everything else going on, while trying to keep your attention on the train.

When I think about it, these are ultimately complaints about the level design. It does add some difficulty to the game, and honestly you can master these stages. It just seems unnecessarily hectic at times and probably could have been handled better.

Do a barrel roll.. in glasses-free 3D!
All-in-all I find Star Fox 64 a satisfying game. Some people don't appreciate a short play time, but I don't mind it one bit. Also, you'll find yourself wanting to play this game over and over anyway, because it is very fun, so figuring out how to access different planets in the Lylat System won't seem like too much of a chore.

It has been my experience that you can find a Star Fox 64 cartridge pretty easily at used game stores or flea markets/garage sales and they're typically pretty affordable. Rumble Paks are usually pretty easy to come by, too, if you want the authentic experience. You can also download SF64 on the Wii Virtual Console 1000 Nintendo Points, which is roughly $10, but you won't be able to play the game with any sort of force feedback functionality. Lastly, you can pick up Star Fox 64 3D for the 3DS, but be warned that it's becoming harder to find and like Nintendo's other popular N64-to-3DS remake, The Legend of Zelda: Ocarina of Time 3D, the price is rising and rising.

Star Fox 64 is May's game of the month for the Cartridge Club. If you want to join in on the fun, check out the Cartridge Bros. website and their dedicated Cartridge Club forum to chat about the game with other gamers. Also keep an eye out for their podcast dedicated to the game at the end of the month.

Good luck!
R

Friday, May 1, 2015

Moon Chronicles: Episode 1 (2014) - Nintendo 3DS

Said game case.
Back when the Nintendo DS was the hot handheld on the market I would often see a title at local
game stores called Moon. Every time I saw the game case I was intrigued by the title. I had heard of the developer, Renegade Kid, and their other popular first-person titles on the DS, the Dementium games, but for some unknown reason I just didn't buy it! I can't even say why, because I saw copies of Moon all the time, often read the back and thought, "This sounds like a fun game!" I would always place it back on the shelf, though.

Flash forward almost five years and Renegade Kid, now a force to be reckoned with on the Nintendo eShop with games like Mutant Mudds, Bomb Monkey, and Xeodrifter (see my review here!), made the decision to remaster their handheld space shooter as Moon Chronicles. Now running at a smooth 60 frames per second, with upgraded graphics and effects, the game would be released in episodic "seasons" on the Nintendo 3DS eShop.

Season 1 would be the original Moon game, broken into four episodes. Episode 1 was released May 15, 2014 and included the first episode and VR training missions. On February 5th, 2015 episodes 2, 3, and 4 were released simultaneously. As of writing this Season 2 has still not been announced, but Renegade Kid has said that the second season, an all-new story for the Moon series, will launch in 2015 and that a complete package of Episode 1 will also become available.

Reeemiiiiix!
Moon Chronicles: Episode 1 begins as Major Kane, an elite US soldier, lands on the Moon. A mysterious hatch has recently been found on the surface of the planet and a team of Kane's contemporaries were sent in on a reconnaissance mission, but have gone missing under the surface. It's up to Kane and his special task force to find out what's going on down below.

The game plays and feels just like an old school PC shooter. The environment, music, and sound effects feel like they'd be right at home on a Windows 95 cd-rom. The walls even look slightly bitmapped!

The controls took a little getting used to. As I mentioned before, the game was originally released on the DS and used a control scheme similar to that of GoldenEye 007 on the Nintendo 64. The player used the d-pad to move in any direction, the face buttons to aim your weapon, and shooting was relegated to the shoulder buttons (no Z-button here). In Moon Chronicles on the 3DS that control scheme remains, but thanks to the Circle Pad Pro players can now use two analog sticks to control Kane, which works much better than the d-pad/face button combination.

I still had some trouble with getting used to the controls for the game, because I found the aiming a little stiff and my hand cramped from using the Circle Pad Pro, but after a while I got used to it and was doing just fine in the aiming and shooting department. Note: if you own the New Nintendo 3DS, Moon Chronicles is compatible with the control nub, which may or may not be preferable to the Circle Pad Pro attachment.

No need for an unlimited ammo code.
You start off the game with a rifle that has unlimited ammo. It's accuracy and power are very weak,
however. At first I wondered if I was even hitting the various enemies, which are mostly drone-like objects, but I quickly realized that when my reticle went red it meant I was making a hit.

Unlike most first-person shooters these days, you don't regain health by hiding! That was a nice surprise. I think that gimmick gets over-used and can take away from the excitement of the game. In Moon Chronicles you have to retrieve vials from downed enemies, which will give you health.

That's basically it for the gameplay! I don't want to go too in-depth with it and ruin any of the story-line, but I will say that later in Episode 1 I did find a new weapon, which actually uses ammo (also dropped from enemies), and I got to ride around in a cool vehicle!

My major complaint about Moon Chronicles: Episode 1 is the length. I finished it in two sittings of less than an hour each. That included some backtracking, looking for secrets, etc. I think if you were just sticking to the combat and kept a good pace you could probably finish the entire episode in under 40 minutes.

The price tag on Moon Chronicles is initially $8.99, which includes Episode 1 and unlockable VR missions. If you include the VR missions you are looking at some extended gameplay, which makes the $8.99 price tag a little more palatable. Episodes 2, 3, and 4 were all released individually for $4.50 or you can buy a season's pass and get all the episodes for $9, which makes the whole package of Moon Chronicles about 20 bucks. I would say that looking at the length of the mission in Episode 1 $9 seemed a little steep. I felt like I paid to play a demo of the game.

So, in conclusion, Moon Chronicles Episode 1 might be an easy choice for any fans of the original title on the DS or anyone that just really likes vintage PC shooters. The initial cost of the first episode seems a little steep, so you might want to decide if you think the whole package is something you're interested in before you take the leap and buy.

Reviews for Episodes 2, 3, and 4 to follow!

Hope you enjoyed,
R

Friday, April 24, 2015

Xeodrifter (2014) - Nintendo 3DS

I've had my eye on Xeodrifter ever since I first heard of its release months ago, but I was on the fence about picking it up. I love "Metroid-vania" games, so I figured it would be right up my alley, but I have a bad habit of buying eShop games on my 3DS and leaving them un-played (an issue I'm currently trying to rectify).

8-bit glory.
Recently there was an eShop sale for Renegade Kid titles, however, and at about $5 I decided to take the plunge, put everything else aside, and finally play Xeodrifter.

Xeodrifter, as I've already mentioned, is an action platforming title that takes a great deal of inspiration from the NES classic Metroid. It boasts a pseudo 8-bit aesthetic, retro music, and non-linear gameplay, which all comes together in a wonderful nostalgia-fueled package.

The game, following its old school roots, is light on story, but follows an interstellar drifter who is exploring a cluster of planets when the warp core on his ship is damaged. You can only travel to the four planets in this tiny corner of the cosmos, but must find a way to repair your warp core to carry on your mission of discovery.

Bring it on, Boss Man!
You can travel to any of the four planets when you begin the game, but you will quickly realize that you require certain power-ups to access many of the areas in these alien landscapes. You can acquire these abilities by facing off with giant alien bosses located on one of the four mysterious worlds.

The drifter is equipped with a simple gun and the ability to jump when you begin playing, but as you battle your way and explore the four planets you'll find many power-ups that will give you more health and allow you to upgrade your weapon to take on the alien creatures you'll encounter.

The game is short, but sweet. I finished it in around three hours on my first playthrough. The pacing is great and keeps you enticed to play, but you can easily put the game down whenever you please. One problem I have with "Metroid-vania" titles is that I often lose my place. I legitimately keep a book where I record my steps as I play games in this subgenre so I know where I'm going between gaming sessions. In Xeodrifter, more than likely due to its simplistic nature, I never had an issue remembering what I was up to and having to backtrack significantly to figure it out.

My finished game file.
The controls are tight, the colours and retro-themed art style pop beautifully, and the music - although
at times a little repetitive - all come together to make for a really fun, accessible indie title. The only issue some people might have would be the length, as the game is a little on the short side. For a guy like myself, I enjoyed the short play time, but I can see where a title that's three hours long could be a problem for some. There is some inherent replay value to search out all of the health and gun upgrades, but I would say that I found most of them on my first playthrough, so that might not really flesh out the game enough for those looking for more bang for their buck.

All in all I can recommend Xeodrifter to anyone that likes a fun, retro-style indie game that doesn't break the bank and also won't take weeks to finish. You can pick it up on the Nintendo 3DS eShop as well as Steam for around $10.99 at full price, as well as a Special Edition on Steam for $16.99, which includes a download of the soundtrack and a development diary for the game. Xeodrifter is also slotted to be released on Xbox One, PS4, and Playstation Vita later this spring.

Hope you enjoyed,
R


No, thank you!

Friday, April 10, 2015

Top 5 Favourite Video Game Consoles

I'd just like to begin by saying that this list is inspired by both the Cartridge Bros. and Lo Burton. The Cartridge Bros. recently posted a video from their new weekly series Not So Deep Thoughts and the topic was their personal top three favourite consoles. Being the professional lister that I am it instantly piqued my interest. Not long after watching their video I saw that Lo Burton of And Then She Games fame responded with her personal top five favourite consoles. After reading her blog post I just knew I had to make my own list!

Yes this is a list of five, which might make you wonder why am I not posting it on Five-O-Rama? The reason is that it's a personal list, so I felt it more-so belonged here on Retro-Def. If I was, say, making a list of the Top 5 Best Consoles of All Time, regardless of my personal opinions, then that would definitely makes its way to Five-O-Rama.

Also, why a top five? I tried to just pick my top three, but I kept feeling like I was leaving something important out by not mentioning the other two consoles on this list. Also I like lists of five. And Lo broke the rules first!

Onward!

Sony Playstation 2

The big beast it all its glory.

I bought my PS2 the summer I graduated from high school and I instantly fell in love with it. I'm a big cinephile and the fact that it came with a DVD player built in was a huge selling point, but also I had a deep love for its predecessor, which I'll mention in a moment. It was an easy sell.

The PS2 continued to foster my love for game series like Final Fantasy and Metal Gear Solid, and also introduced me to different types of games that I had never played before, like Dance Dance Revolution. Yes, I played DDR... and I was damned good at it.

It also lead to my first foray into online console gaming. I'd done some modem matches in PC games up to this point, but the simplicity of the PS2's network adapter and hopping online while sitting on my couch was something I really fell in love with. I became obsessed with the SOCOM: US Navy SEALs series and a few of my friends and I would stay up until the wee hours of the morning eating pizza, drinking beers, and playing with our clan in SOCOM; all thanks to my beloved PS2, which remains hooked up in my house to this day.

Also I watched The Matrix on that thing like a kajillion times when I finally got it on DVD.

Nintendo 64

Look at that controller!

I had a really difficult time placing this console in the hierarchy of this list, but in the end it still lands in my top five so that's saying something!

The N64 makes the list because of all kinds of amazing solo games, like Super Mario 64, Star Wars: Shadows of the Empire, StarFox 64, and - my favourite Legend of Zelda title - Ocarina of Time.

Most importantly, however, it is because of the incredible multiplayer experiences I had with this system. I, like so many others, played countless hours of Mario Kart 64, GoldenEye 007, and Perfect Dark. I can't tell you how often I can recall staring bleary-eyed as the sun started pouring through an open window and not even realizing that my friends and I had been up legitimately all night battling each other in these incredible games.

Nintendo Entertainment System

The one that started it all.

Another system that I had a hard time placing!

The NES had to make the list, however, simply because it is the system that started it all for me in this hobby of video gaming. It houses in its library some of my favourite games of all time, like Super Mario Bros. 3, Mega Man 3, and Teenage Mutant Ninja Turtles. I didn't really understand what an entertainment system gaming console was when I first received my NES as a Christmas present 25 years ago, but I quickly became attached to the concept and it has endured as one of my favourite pastimes all these years later.

What's even more interesting (for me) is that in the last few years I've actually been getting back into my NES. If I had written this list in the not-so-distant past I'm not sure where it would have placed, honestly. I had great memories of it, but rarely, if ever, hooked it up to play it. I started picking up some NES carts for games I'd missed on the console at flea markets - games like The Legend of Zelda, The Adventures of Link, and Hogan's Alley - and in a way it's almost like I'm falling in love with my NES all over again.

Sony Playstation

The only "revenge console" on the market.

Up until the PSX (yes I still use that acronym) gaming for me was something I occasionally did on my own free time, but I'm not sure I considered the hobby something incredibly personal. I mostly loved playing games with friends. There were some games that were released on the SNES and N64 that started me down that path, but the Playstation was where I really started to take this whole gaming thing to heart.

I first decided I needed to have a PSX when I began reading about a then upcoming game from Konami by the name of Metal Gear Solid. The graphics, the ideas behind the gameplay, the correlations with film; all of these bullet points, plus my fascination with its NES predecessor, had me dying to play the game. As a huge Final Fantasy fan, you would think it would have been Final Fantasy 7 that brought me over to Sony's "new kid on the block" console, but that just wasn't the case.

I got a PSX for MGS, but there were so many other titles that kept me clocking time in with it for many years to come. Titles like Castlevania: Symphony of the Night, Final Fantasy 9, Suikoden, Resident Evil, Parasite Eve, Final Fantasy Tactics... the list just goes on and on.

I feel like I developed my taste for games with the PSX. Before that I had played a few RPGs, and I knew that I loved Final Fantasy 3, but I wouldn't say that I was an "RPG fan". Like I just mentioned, I was interested in FF7, but I was just as happy to watch my buddy play it on his PSX. It wasn't until I had my own Playstation and started wading into the ever-growing torrent of RPG titles finding their way to North American shores that I became the RPG-hound that I am today.

Super Nintendo Entertainment System

Finally, the games could top-load!

The SNES is significant to my gaming history for so many reasons. Before it if a game wasn't a side-scrolling action title, I didn't care if it existed.

Even writing that I realize that most of my favourite games on the SNES were the likes of Super Mario World, TMNT IV: Turtles in Time, the Mega Man X series, and the Donkey Kong Country series. That said, however, the SNES is where I began to cut my teeth on games of a different ilk.

If the PSX is where I cemented my love for RPGs, the SNES is where the love affair all began. I played ground-breaking titles on it like Final Fantasy 2, Chrono Trigger, Super Mario RPG, and ultimately Final Fantasy 3.

I still find my SNES to be my most accessible system. It plays all of my old, favourite games flawlessly. Just plug them in and off I go. In a moment I can be whisked away to so many worlds that I loved visiting in my childhood, whether it be Dinosaur Island with Mario, time-hopping with the Turtles, or bearing the cold winds of Narshe with Terra and Locke.

I've tried to express my love for FF3 before, and I think I've failed to truly get that across, but that game alone would probably make the SNES my favourite console of all time.

And, for the record, I love those pastel purple buttons!

Hope you enjoyed,
R

Thursday, December 18, 2014

My Favourite Games at Christmas

Our Christmas Tree this year.
The other day I actually got a few hours to myself and I decided I'd game for a bit. With a newborn son it's become increasingly difficult to find time to game (or do anything else, for that matter), so when I saw the opportunity I didn't hesitate. I put a few hours into Bravely Default and it was a blast.

It got me thinking about how one of my favourite things to do during the Holidays is play games. Not shockingly, of course, because when I was a kid that would have been when I'd receive most - if not all - of my new games for the year.

Although in the last few years my favourite Holiday tradition for gaming has been chilling by the Christmas tree with whatever game is currently in my 3DS, there are certain games that I like to boot up around Christmas, or have fond memories of playing at Christmastime, so I thought I'd share a few of those with everyone. 'Tis the season!

Battle the evil Kremlings for your lost Banana Horde!
Donkey Kong Country was probably my most anticipated title ever released on the Super Nintendo Entertainment System, and in 1994 I was not disappointed when I found it waiting for me under the Christmas tree. I didn't even care about Donkey Kong from the arcade, or any of its ports and sequels on the NES, but the pre-rendered 3D environments that had been teased in Nintendo Power Magazine had me frothing at the mouth to play this game.

And it did not disappoint. Donkey Kong Country is one of the best platformers ever developed and really put Rare on the map as a household name in the video game market. The engrossing surroundings, tight controls, and plethora of secrets, coupled with the ability to switch between characters at will, made DKC a top contender for best platformer on the SNES. And this is in a world where Super Mario World is already on the system. It was also so accessible. My little sister (who is not a gamer) and I would play this - and its subsequent sequels - together and she could easily play along, even if I had to help out with the more difficult stages.

Then there's the music. David Wise's soundtrack is probably what made me love video game music to this day. Whenever I throw this game on around Christmas, and I hit those water stages, or the any of the levels in Gorilla Glacier, I'm blasted right back to 1994, feverishly tackling the challenge of DKC.

Take on the role of  Raziel the Wraith as he battles for revenge.
The Sony Playstation was such a surprise for me and really changed me as a gamer. All for the better, of course. I was a "Nintendo Kid" and had no intention of getting a PSX (my preferred acronym for Playstation), but after watching my best bud Cole playing his I eventually saw the benefit in owning one and I actually received my very own Playstation with a copy of Metal Gear Solid (the game that really sold me on the PSX) on a frosty Christmas morn. So why am I not writing about Metal Gear right now?

I don't really know how to explain it, but Legacy of Kain: Soul Reaver, always comes to my mind when I think of Christmas gaming memories. What makes it especially odd is that I've never owned a copy of Soul Reaver.

It was nearing Christmas one year and on the street I grew up on all the neighbours would get together and have this big outdoor Christmas party every year, where we'd drink hot chocolate (hot toddies for the adults) and light up a huge Christmas tree. I was a teenager during the PSX years and I remember I was being all angsty and didn't really want to join in on all the Christmas cheer.

As a sidenote, I went to the party and had a blast. You're never too old for Christmas!

Previously that day I had gone to my local video store (my Mecca) and picked up Soul Reaver to play for the weekend. As I awaited going to the Christmas Party (we called it the Light Up) I crunched a few hours in Soul Reaver and was just whisked away. I had played some of Blood Omen: Legacy of Kain, and it didn't really grab me, but the story of Raziel, the Elder God, and this gothic 3D-rendered vision of the world of Blood Omen was absorbing. I can remember playing hours of this game as the light of all those Christmas lights bored through the blinds on my bedroom windows, illuminating an otherwise black room; the perfect twilit ambiance for playing Soul Reaver.

Run free as Super Mario takes the jump into full 3D!
Everyone's seen the Nintendo 64 kid, and anyone that was into gaming in the mid-90s can remember the fervor surrounding the Nintendo 64 during Christmas of 1996. For me it wasn't as much about it just being Nintendo's newest console, but also the intrigue surrounding that strange new controller.

I had not yet seen a "3D controller" - even though I would play Nights Into Dreams with the Sega Saturn 3D Control Pad in the not-so-distant future - and reading about the analog thumbstick in Nintendo Power just had my mind hopping as to how it would work.

I can remember being in a Canadian Tire during that Christmas season and seeing that they had three kiosks set up; one with a Sega Saturn playing Panzer Dragoon, one with a Sony Playstation playing Battle Arena Toshinden, and a Nintendo 64 with Super Mario 64. The Sega Saturn I had seen; a friend owned one. The Playstation I had never seen before and I can recall my exact thought of testing it out: "The controller is funny. There are too many buttons on the top." And then I laid my hands on the Nintendo 64 controller, ironically the strangest controller ever conceived, and yet it just made sense.

I tenderly held the controller in my hand, and wiggled the analog stick just a little and saw Mario react on screen in full, glorious 3D. And that was it. Even at a young age I knew I didn't want to ruin what could be an amazing Christmas morning, if I were lucky enough to receive an N64.

And I was that lucky. Santa is such a badass. I got the Nintendo 64 and the game I'd wanted to play for so long: Super Mario 64.

The next few weeks were a blur. Another friend of mine got an N64, as well, and although we'd never spoken it aloud, we were heatedly racing one another to see who could collect all 70, and then all 120 stars, first. We'd call each other up each day and rattle off which stars we'd discovered, never giving quite enough information and giving away the secret. The tallies continued to grow, and then on New Years Eve 1996, as the world slowly turned another year older I collected my 70th star and took down Bowser one final time.

Over the next few weeks I took my time and savoured the game, finding those last 50 stars hidden around the beautiful and enthralling 3D world of Super Mario 64. I didn't know it at the time, but I was building one of my favourite Christmas memories, which lasts to this day. I'm not sure if there's any other game that makes me think more of Christmastime than when I boot up Mario 64. The two have become inexorably intertwined in my mind, and I wouldn't have it any other way.

Hope you enjoyed,
R


Wednesday, November 5, 2014

Castlevania (1987) - Nintendo Entertainment System

Ouch, that kicked me right in the nostalgia!
Note: I intended this to be out for October and Halloween, but I got sidetracked by life and it's a few days late. Sorry for all the Halloween-y references!

I've had a tradition now for quite a few years. Every October I play through Castlevania: Symphony of the Night in its entirety. Last year I kind of overdid it playing multiple speed runs of the game, so I made the decision that I wouldn't play through SOTN for October 2014.

I wanted to play something in my spare time this October, though, and I made the decision to go with something from the NES-era. Now in a shocking turn of events, you won't believe what game I decided to play... Castlevania!

I couldn't help myself! Castlevania is like the epitome of Halloween. It's a video game set in Transylvania at the turn of the 18th Century, which features bosses based on Universal monsters! The bosses include The Mummy, Frankenstein's monster, a vampire bat, Medusa, the Grim Reaper, and Igor. And most importantly, The Count himself! These are the kinds of images I thought of as a kid whenever October rolled around and the cool winds of Autumn started rustling the leaves from the trees.

One thing I didn't remember in my sentimental reminiscence is how damn hard this game is. I've been getting my ass handed to me every step of the way! To be honest, although I did play Castlevania as a kid, I actually more often played its sequel, Castlevania 2: Simon's Quest, made infamous by the Angry Video Game Nerd. As a result, I'm no damn good at Castlevania. That's half the fun, though!

This first boss is driving me... batty! Hey-ohhh!
It's kind of like I'm playing Castlevania for the first time. I remember a lot of things; the music, basically everything from the first stage, the basics of the gameplay, but by the time I made it to the third stage everything started getting hazy. I remember fighting the bosses, but it's like I've never seen some of these stages before.

One other thing I'm enjoying is seeing all the familiar enemies from later in the series, in their original 8-bit glory. I didn't even realize how many of them have carried forward in the series over the years.

With all this good does come some bad, though. For example, the controls leave a little to be desired. They are clunky, and jumping can be a downright nightmare. When you jump in either direction, you're basically committed to that jump. There's no way to control how far you go. It is a set arc, so once you go for the jump, you better hope everything works out.

I can't do much complaining about the game, though. And honestly, it's almost 30 years old and a pretty early NES release. Everything from the games aesthetic, gameplay, and that incredible soundtrack make it an absolute must-play for any and all gamers.

It's time to wrap this boss fight up! Hey-ohhh! (I kill me.)
Castlevania is one of my favourite video game franchises of all time, and I truly hold it near and dear to my heart. It makes me kind of sad to know that Konami has moved on with the remake of the series with Castlevania: Lords of Shadow, released in 2010, and that the franchise will almost certainly never return to its original roots. The series, however, has spawned many sequels and must have one of the highest ratios of great games in any franchise history. There are a lot of amazing Castlevania games out there to play and this game started it all.

You can pick Castlevania up on the Wii U, Nintendo 3DS, and Wii Virtual Console services and physical copies certainly aren't difficult to find on eBay. Make sure to check it out, whether it's for Halloween or not!

Hope you enjoy,
R

Monday, October 20, 2014

Final Fantasy VI - 20 Years Later

Today marks the 20th Anniversary of the release of Final Fantasy III on the Super Nintendo, these days known by its proper number in the FF series, Final Fantasy VI.

I decided to play through the beginning of the game yesterday and just reminisce a little on camera about the game and what it meant and still means to me to this day, twenty years later.


Hope you enjoy,
R

Monday, September 15, 2014

What's Old Is New Again

Hi everyone,

The other day I was perusing the web and I ended up reading an article on Zelda Universe that really piqued my interest. The article was about a documentary from Joe Granato, a professional videographer/programmer based out of Florida, who was planning on Kickstarting a very ambitious and interesting new project.

Entitled The New 8-bit Heroes, Joe - with the help of several other industry professionals - are going to create a new game for the Nintendo Entertainment System and film the entire process. Joe is collaborating with artists, musicians, and even a fantasy novelist on the project, which is already incredible exciting, but it gets better!

The game is called Mystic Searches and it was first imagined by Joe in 1987 at the age of seven. After finding all of his original "design documents" for the game, Joe was inspired to make the game a reality, and produce a documentary of the entire project.

Now when I say the team is creating a new NES game, I don't just mean an 8-bit homage to the NES. I mean a physical grey cartridge that will actually play on the original NES hardware! This sort of thing isn't new; homebrew enthusiasts and reproduction companies have been making new games for the NES, as well as many other vintage gaming consoles, for quite some time now.

Why does this project seem so interesting to me? This is just the sort of thing that my friends and I would have done as kids. You have to understand the time to really get the concept, I think. I'm not going to bore you with those old timey tales like, "In my day, video games were better, because they were challenging!" or "Kids today don't know how good they have it!" What I'm talking about here is the sense of adventure and imagination that only a child can muster. When I was a kid when I wasn't inside playing Metal Gear on my NES, my friends and I were outside reenacting the game. We'd pack rations (granola bars and water), take our favourite toy guns, and we would become Fox Hound hunting down and destroying the mysterious Metal Gear.

The fact is - and I'm about to go "old timer" on you, like I promised I wouldn't - that in the 80s and 90s video games were a pricey venture. Getting a video game was kind of rare, so oftentimes you'd be playing and replaying the same games. The Legend of Zelda would have released in August of 1987 to the tune of $60. That would be equivalent to $110 CAD today. The price of the NES itself wasn't too outrageous at $199, which would work out to be $363.05 CAD with inflation. Still, you couldn't just pop onto the eShop and buy a game for like $5 back then. It was a costly venture. You would sometimes take to your imagination to carry on your favourite video game's story, or in this case create your very own.

I have a son myself now, and I guess I start to look at life in a different perspective. I live in a neighbourhood that is rife with young kids. I barely see any of them out playing in the streets. When I was a kid we lived outside. We were so imaginative it was scary. I worry that's being lost if kids are just always indoors, staring at their iPad for hours on end.

I can remember my friends and I created our own comic series. None of us could draw, so it was depicted entirely with stick people, but we came up with endless stories. We'd write them together or draw and write our own and then meet up and read them all together. It was a great time, and I look back on those days very fondly.

Although we didn't create and design our own video game, specifically, this is just the sort of thing we would have created back then. That's why I want to see Joe's dream of creating this game come to fruition.

You may not be into Kickstarters. I've supported a few myself, now, and I've been happy with all of the ones that made it "out of the gate", as it were. This is certainly one I've endorsed. I've enclosed all the links to Joe's Kickstarter in this article, but I won't tell people how to spend their money. Check it out and if it's something you think you'd like to back then feel free to do so. I just wanted to spread the word about a project I think could be really special.

Thanks for reading,
R

Friday, September 12, 2014

Fall Is In The Air!

It's that time of year again. The season is quickly changing (at least it is here in Atlantic Canada) and I start looking forward to the month of October or, as we Horror Hounds call it, the Halloween Season.

That's right, season. 

The whole month is typically a build-up to the day itself, in which I'll watch lots of scary movies, old Halloween specials, spooky cartoons, and even play some of my favourite horror-themed video games, like Resident Evil or Castlevania.

This year I'm trying to plan some of the movies I'd like to watch, so if I see them for cheap on Blu-ray I can snag them. I've come up with a couple of lists, but nothing is concrete just yet.

So far I have these categories:
  • Horror Classics
  • The Halloween Franchise
  • Scream Factory Releases 
Last year around this time I noticed that a lot of the old black-and-white classics were finding their way to Blu-ray, like Dracula and Frankenstein. At the time I had already picked up a couple of movies for Halloween so I passed on them, but I think this year I'll pick a few up if the price is right.

Also, I've almost collected all of the Halloween franchise films. I never in a million years thought that there would ever be a box set for the Halloween films, considering the legal ownership mess they're in, but lo and behold I was wrong! As a result, I was slowly picking up all the films on Blu-ray for the last few years. The only ones I have left are Halloween 4 and Halloween 5. I believe the Divimax releases from a few years ago were put out on Blu-ray so I'll probably pick these up regardless of what I decide I'd like to watch this season, just to finish off the collection.

And no, that doesn't include Rob Zombie's Halloween or Halloween 2. Those movies just aren't for me!

The final category are for those wonderful Blu-ray releases that Scream Factory keeps kicking out! I've had my eye on a few for the last few months and now's the time to pick them up. Amazon has had some of them on sale the last few days, leading up to Halloween. I'm not sure which ones I want to get just yet, but here are my thoughts on a few of the Scream Factory releases I've picked up so far: Halloween 2 and Halloween 3: Season of the Witch!

As for what game I'll be playing this year, I'm not sure! I'm waiting to see what the Cartridge Club game for October will be. There's a poll in place for the October game, so if you want to vote and play along just sign up at the forums and vote! I'm hoping for Dead Space, but whatever the game is I'll probably only get to play it here and there. 

I haven't mentioned it on here yet, but my wife gave birth to our first child in August! It's been a whirlwind since he was born, but it's also been absolutely incredible. Life has been hectic and sleepless, but I'm starting to get a better grasp on everything. I'll hopefully be able to start joining back in at The Sausage Factory every week soon. I'll also try and get back to taking a look at my Marvel Cards as soon as I can reliably record a video without a screaming baby in the background!

I'm sure I'll have another post up before Halloween, so for now I'll just say talk to you soon!

Thanks for reading,
R

Thursday, June 26, 2014

Some Games I'm Looking Forward To In 2014

I was just watching the release trailer for Shovel Knight, which was officially released today by Yacht Club Games on the Wii U and 3DS eShops, as well as Windows, Linux and OSX, and I was thinking about how I had no interest in this game for quite some time, but as I saw more and more on the project, mostly via Nintendo Force, I grew very excited for it and it has become one of my most anticipated titles for the year.

That got me thinking, "What else am I looking forward to this year?" So, I decided to compile a short list of titles that I'm anticipating and are scheduled for release in 2014.

Mildly disturbing.
The Evil Within was a title that I was very surprised to hear was in development, but I'm so happy that it's actually happening. It is from acclaimed director Shinji Mikami, world-renowned for creating the Resident Evil series for Capcom. Since leaving Capcom and the RE series behind, Mikami has gone on to work on some great software, but ever since he began the trend of Resident Evil games going into shooter territory with Resident Evil 4, I've really wished he'd return to the Survival Horror genre where he belongs. The Evil Within is that wish made into fruition! I purposefully know very little about the game, except that it exists, but from the few videos and screenshots I have seen it looks like a very scary return-to-form horror title from the video game Master of Horror, and I'm anxiously awaiting it's release on October 21st of this year!

Some Destiny character classes.
I always consider myself a newcomer to the Halo franchise, but when I think back to it my friends got me hooked on the series way back with Halo 2 on the Xbox and I've been a fan ever since. When Bungie announced they would be stepping away from the series a few years back to work on an ambitious new dream title my interest was instantly piqued. This new game is entitled Destiny, and after several years of development, it is now passing Alpha testing, going into Beta, and should be officially released on September 9th. I've dipped my toes into the water that is MMOs in the past with World of Warcraft and Final Fantasy XI, but in honesty I'm not nuts about them. That said, the idea of an MMOFPS with the pedigree of Bungie behind it has me very excited and I look so forward to this game finally being released!

Ripley's daughter looks like a bad ass, too!
In the first year of owning my Wii U I had a shortlist of games for it that I was most hyped about, and on that list was the infamously horrid Alien: Colonial Marines. It has since been released on PC, Xbox 360 and PS3, has subsequently been ruled a failure, and the Wii U version ultimately was canceled. I'm a massive fan/nerd for the Alien film franchise and was crushed to hear it was so poorly made (although if I see it for cheap enough, I can't say I might not still try it), but not long after it's release I heard news of Alien: Isolation being developed by British company Creative Assembly. It is described as a Survival Horror/Stealth title, in which you play as Ripley's daughter Amanda, who is having her own close encounter with a Xenomorph. What's weird is that I should have been skeptical of the title after A:CM, but from the get-go I knew the game sounded like my kind of Alien video game. After following the development team on Twitter and seeing their enthusiasm for this game, and their respect for the property of Alien itself, I just know this game is going to knock my socks off. Also it garnered 40 different award nods at E3 this year, which is a great sign. October 7th can't come soon enough!

Well that's my little list of titles I'm really looking forward to this year. I'm sure there will be some Christmas titles announced in the not-so-distant future that will get tagged onto here in the coming months. Some honourable mentions would be Halo: The Master Chief Collection and Super Smash Bros. for the Wii U. I didn't mention them in the list, however, because the Halo collection is exclusive to Xbox One, which I don't see myself purchasing any time soon - although getting to play Halo 2 online again is very enticing - and I have never owned nor played a Super Smash Bros. title, but the inclusion of Mega Man in this newest iteration has me considering picking it up this holiday season.

Hope you enjoyed,
R

Friday, June 6, 2014

Too Much Nostalgia


I was perusing Nintendo's E3 Miiverse Community today and taking in all of the rumours and speculation regarding what Nintendo is going to show this year at the annual video game expo. Amidst the calls for a new F-Zero, Star Fox or Metroid - which we get to enjoy listening to every year - I saw an interesting comment that caught my eye: "Why are so many asking for remakes? I want new experiences."

I clicked on the post to check out any comments from other users and I saw one individual make the case - and I'm paraphrasing - that "nostalgia is plaguing the industry".

The truth is that I did notice a lot of community members clamouring for more remakes of old games; gamers demanding Metroid Prime collections, or a remake of The Legend of Zelda: Majora's Mask - which has been a hot topic item since the 2011 release of Ocarina of Time 3D on the 3DS - and even off-the-wall requests for remakes of old Smash Bros. games.

If I didn't see posts for games like those above, it was port-begging for English translations of the Japan-only Earthbound titles, or outcries for a "brand new" Legend of Zelda game. We just had a new LoZ title released last year in A Link Between Worlds, which was itself a graphical throwback/semi-sequel to 1991's Super NES hit A Link to the Past!



The point I'm trying to get at is that these individuals seem to be right. No one is asking for a new game in this entire community. It's post after post for old games, sequels, rehashes, or ports.

What happened to just being excited to hear about new games? And when did we, as gamers, get so demanding about what we want to see year after year?

I - and I think of lot of people reading this - are definitely complicit in this kind of hype. I'll be the first to admit it. I mean, I want to see a new Star Fox or F-Zero game as much as the next guy. I can, however, see where we're kind of drowning in our own nostalgia. Do we really need a new Mario or Zelda game right now? I definitely don't think so, but the rumours are already swirling that we'll see Mario Maker and Aonuma's next LoZ title during this year's E3.

Let's hope for something different! I'd love more news on Monolith Soft's "X" or maybe something on this S.T.E.A.M. title that Nintendo's been cooking up.

Many of us get over-hyped for E3 as it is, but maybe hoping for more of the same isn't the right idea here. The industry could grow stagnant and what good is that to anyone? New experiences should be the order of the day, and this year I'm just going to try and sit back and enjoy the Electronics Entertainment Expo for what it is and hope that Microsoft, Sony, and Nintendo bring us something new and fresh to play in the coming years.

Thanks for reading,
R