Thursday, December 18, 2014

My Favourite Games at Christmas

Our Christmas Tree this year.
The other day I actually got a few hours to myself and I decided I'd game for a bit. With a newborn son it's become increasingly difficult to find time to game (or do anything else, for that matter), so when I saw the opportunity I didn't hesitate. I put a few hours into Bravely Default and it was a blast.

It got me thinking about how one of my favourite things to do during the Holidays is play games. Not shockingly, of course, because when I was a kid that would have been when I'd receive most - if not all - of my new games for the year.

Although in the last few years my favourite Holiday tradition for gaming has been chilling by the Christmas tree with whatever game is currently in my 3DS, there are certain games that I like to boot up around Christmas, or have fond memories of playing at Christmastime, so I thought I'd share a few of those with everyone. 'Tis the season!

Battle the evil Kremlings for your lost Banana Horde!
Donkey Kong Country was probably my most anticipated title ever released on the Super Nintendo Entertainment System, and in 1994 I was not disappointed when I found it waiting for me under the Christmas tree. I didn't even care about Donkey Kong from the arcade, or any of its ports and sequels on the NES, but the pre-rendered 3D environments that had been teased in Nintendo Power Magazine had me frothing at the mouth to play this game.

And it did not disappoint. Donkey Kong Country is one of the best platformers ever developed and really put Rare on the map as a household name in the video game market. The engrossing surroundings, tight controls, and plethora of secrets, coupled with the ability to switch between characters at will, made DKC a top contender for best platformer on the SNES. And this is in a world where Super Mario World is already on the system. It was also so accessible. My little sister (who is not a gamer) and I would play this - and its subsequent sequels - together and she could easily play along, even if I had to help out with the more difficult stages.

Then there's the music. David Wise's soundtrack is probably what made me love video game music to this day. Whenever I throw this game on around Christmas, and I hit those water stages, or the any of the levels in Gorilla Glacier, I'm blasted right back to 1994, feverishly tackling the challenge of DKC.

Take on the role of  Raziel the Wraith as he battles for revenge.
The Sony Playstation was such a surprise for me and really changed me as a gamer. All for the better, of course. I was a "Nintendo Kid" and had no intention of getting a PSX (my preferred acronym for Playstation), but after watching my best bud Cole playing his I eventually saw the benefit in owning one and I actually received my very own Playstation with a copy of Metal Gear Solid (the game that really sold me on the PSX) on a frosty Christmas morn. So why am I not writing about Metal Gear right now?

I don't really know how to explain it, but Legacy of Kain: Soul Reaver, always comes to my mind when I think of Christmas gaming memories. What makes it especially odd is that I've never owned a copy of Soul Reaver.

It was nearing Christmas one year and on the street I grew up on all the neighbours would get together and have this big outdoor Christmas party every year, where we'd drink hot chocolate (hot toddies for the adults) and light up a huge Christmas tree. I was a teenager during the PSX years and I remember I was being all angsty and didn't really want to join in on all the Christmas cheer.

As a sidenote, I went to the party and had a blast. You're never too old for Christmas!

Previously that day I had gone to my local video store (my Mecca) and picked up Soul Reaver to play for the weekend. As I awaited going to the Christmas Party (we called it the Light Up) I crunched a few hours in Soul Reaver and was just whisked away. I had played some of Blood Omen: Legacy of Kain, and it didn't really grab me, but the story of Raziel, the Elder God, and this gothic 3D-rendered vision of the world of Blood Omen was absorbing. I can remember playing hours of this game as the light of all those Christmas lights bored through the blinds on my bedroom windows, illuminating an otherwise black room; the perfect twilit ambiance for playing Soul Reaver.

Run free as Super Mario takes the jump into full 3D!
Everyone's seen the Nintendo 64 kid, and anyone that was into gaming in the mid-90s can remember the fervor surrounding the Nintendo 64 during Christmas of 1996. For me it wasn't as much about it just being Nintendo's newest console, but also the intrigue surrounding that strange new controller.

I had not yet seen a "3D controller" - even though I would play Nights Into Dreams with the Sega Saturn 3D Control Pad in the not-so-distant future - and reading about the analog thumbstick in Nintendo Power just had my mind hopping as to how it would work.

I can remember being in a Canadian Tire during that Christmas season and seeing that they had three kiosks set up; one with a Sega Saturn playing Panzer Dragoon, one with a Sony Playstation playing Battle Arena Toshinden, and a Nintendo 64 with Super Mario 64. The Sega Saturn I had seen; a friend owned one. The Playstation I had never seen before and I can recall my exact thought of testing it out: "The controller is funny. There are too many buttons on the top." And then I laid my hands on the Nintendo 64 controller, ironically the strangest controller ever conceived, and yet it just made sense.

I tenderly held the controller in my hand, and wiggled the analog stick just a little and saw Mario react on screen in full, glorious 3D. And that was it. Even at a young age I knew I didn't want to ruin what could be an amazing Christmas morning, if I were lucky enough to receive an N64.

And I was that lucky. Santa is such a badass. I got the Nintendo 64 and the game I'd wanted to play for so long: Super Mario 64.

The next few weeks were a blur. Another friend of mine got an N64, as well, and although we'd never spoken it aloud, we were heatedly racing one another to see who could collect all 70, and then all 120 stars, first. We'd call each other up each day and rattle off which stars we'd discovered, never giving quite enough information and giving away the secret. The tallies continued to grow, and then on New Years Eve 1996, as the world slowly turned another year older I collected my 70th star and took down Bowser one final time.

Over the next few weeks I took my time and savoured the game, finding those last 50 stars hidden around the beautiful and enthralling 3D world of Super Mario 64. I didn't know it at the time, but I was building one of my favourite Christmas memories, which lasts to this day. I'm not sure if there's any other game that makes me think more of Christmastime than when I boot up Mario 64. The two have become inexorably intertwined in my mind, and I wouldn't have it any other way.

Hope you enjoyed,
R


Friday, November 28, 2014

Enter: The Broad Saber



The Internet exploded today with the release of the teaser trailer for Star Wars: The Force Awakens, J.J. Abrams hotly anticipated sequel in the Star Wars series. Check out the trailer below.


I've been avoiding as much news on this as I possibly could, because I've heard a lot of spoiler talk is making its way around the Web, but a teaser trailer is something I could not ignore.

Seeing images of X-Wings, TIE Fighters and the Millennium Falcon doing a loopdy-loop in mid-battle had me absolutely giddy, but like everyone else the focal point of the teaser is the introduction of a dark figure with a - now - infamous new light saber.

The Broad Saber
I don't know what the Internet, as a whole, is calling this new weapon, but I'm calling it The Broad Saber, because it looks like a huge broad sword. There is a lot of complaining and joking going on that the design makes no sense and will only end up in the wielder cutting his or her hands off, but I wholly disagree.

If you think about it, a broad sword always has a huge hilt and crossguard, to block opposing blades from cutting the swordsman's hands. Wouldn't it make sense that a light saber would need a guard just like that to block other light sabers?

MINOR SPOILERS AND WILD SPECULATION TO FOLLOW

This final piece is complete conjecture on my part, but I'd like to surmise why this cloaked Jedi/Sith is using a light saber like this; I believe we're seeing Luke Skywalker. It's often quoted that in the Expanded Universe, Luke Skywalker walks the line of the Light and Dark sides of The Force. If this film continues to play with this idea, I don't think it would be out of character for Luke to brandish a red light saber, even though you would expect it to be blue or green.

Also, I think this is J.J. Abrams' and/or Lawrence Kasdan's clever idea to explain light saber battles between the Prequel Trilogy and the Original Trilogy. In the Prequel Trilogy, we see Jedi and Sith trained by the absolute best from a young age to battle with the light saber, so that explains why the fights are so much more fast and intense. In the Original Trilogy, we're seeing an ageing Obi-wan try to quickly teach Luke how to use the Jedi's weapon in a matter of days. As to why Darth Vader fights so sluggishly after we've seen Anakin Skywalker at work, you can try and fill that gap yourself. Maybe it's the new body after the events of Revenge of the Sith? I dunno. Moving on, though, one way to explain the way that Luke continues to fight in such a sluggish style would be if he were fighting as if he were using a large broad sword, which would require less flourishes and would be a much slower weapon.

Anyway, like I said this is total conjecture and just an idea I had after a few viewings of the teaser trailer. Regardless, I haven't been this excited for a movie in a long time and I don't know how I'm going to wait a whole year for Star Wars: The Force Awakens to finally hit the big screen. This certainly won't be the last Star Wars post you'll see on the blog in the next 12 months.

Hope you enjoyed,
R

EDIT - 04-12-2014: I just accidentally saw more concept art for The Force Awakens that throws my theory above out the window. I really need to stop searching for anything Star Wars related on the web. Anyway, I won't say too much and spoil anything, but I saw some early concept art of the Broad Saber and the character holding it, which clearly shows it isn't Luke Skywalker, but another character from the expanded universe. I'll hide the name here, so it'll be up to you to uncover, should you choose to: Revan

I still think the Broad Saber's origins lie in the original concept that Light Sabers were to be wielded like broadswords, but my ideas on the character holding the weapon are completely out the window.

Wednesday, November 5, 2014

Castlevania (1987) - Nintendo Entertainment System

Ouch, that kicked me right in the nostalgia!
Note: I intended this to be out for October and Halloween, but I got sidetracked by life and it's a few days late. Sorry for all the Halloween-y references!

I've had a tradition now for quite a few years. Every October I play through Castlevania: Symphony of the Night in its entirety. Last year I kind of overdid it playing multiple speed runs of the game, so I made the decision that I wouldn't play through SOTN for October 2014.

I wanted to play something in my spare time this October, though, and I made the decision to go with something from the NES-era. Now in a shocking turn of events, you won't believe what game I decided to play... Castlevania!

I couldn't help myself! Castlevania is like the epitome of Halloween. It's a video game set in Transylvania at the turn of the 18th Century, which features bosses based on Universal monsters! The bosses include The Mummy, Frankenstein's monster, a vampire bat, Medusa, the Grim Reaper, and Igor. And most importantly, The Count himself! These are the kinds of images I thought of as a kid whenever October rolled around and the cool winds of Autumn started rustling the leaves from the trees.

One thing I didn't remember in my sentimental reminiscence is how damn hard this game is. I've been getting my ass handed to me every step of the way! To be honest, although I did play Castlevania as a kid, I actually more often played its sequel, Castlevania 2: Simon's Quest, made infamous by the Angry Video Game Nerd. As a result, I'm no damn good at Castlevania. That's half the fun, though!

This first boss is driving me... batty! Hey-ohhh!
It's kind of like I'm playing Castlevania for the first time. I remember a lot of things; the music, basically everything from the first stage, the basics of the gameplay, but by the time I made it to the third stage everything started getting hazy. I remember fighting the bosses, but it's like I've never seen some of these stages before.

One other thing I'm enjoying is seeing all the familiar enemies from later in the series, in their original 8-bit glory. I didn't even realize how many of them have carried forward in the series over the years.

With all this good does come some bad, though. For example, the controls leave a little to be desired. They are clunky, and jumping can be a downright nightmare. When you jump in either direction, you're basically committed to that jump. There's no way to control how far you go. It is a set arc, so once you go for the jump, you better hope everything works out.

I can't do much complaining about the game, though. And honestly, it's almost 30 years old and a pretty early NES release. Everything from the games aesthetic, gameplay, and that incredible soundtrack make it an absolute must-play for any and all gamers.

It's time to wrap this boss fight up! Hey-ohhh! (I kill me.)
Castlevania is one of my favourite video game franchises of all time, and I truly hold it near and dear to my heart. It makes me kind of sad to know that Konami has moved on with the remake of the series with Castlevania: Lords of Shadow, released in 2010, and that the franchise will almost certainly never return to its original roots. The series, however, has spawned many sequels and must have one of the highest ratios of great games in any franchise history. There are a lot of amazing Castlevania games out there to play and this game started it all.

You can pick Castlevania up on the Wii U, Nintendo 3DS, and Wii Virtual Console services and physical copies certainly aren't difficult to find on eBay. Make sure to check it out, whether it's for Halloween or not!

Hope you enjoy,
R

Monday, October 20, 2014

Final Fantasy VI - 20 Years Later

Today marks the 20th Anniversary of the release of Final Fantasy III on the Super Nintendo, these days known by its proper number in the FF series, Final Fantasy VI.

I decided to play through the beginning of the game yesterday and just reminisce a little on camera about the game and what it meant and still means to me to this day, twenty years later.


Hope you enjoy,
R

Tuesday, October 7, 2014

The Town That Dreaded Sundown (1976)

The Halloween season is upon us and I finally got to watch a scary movie! I've been wanting to watch The Town That Dreaded Sundown for a long time now, probably since I first heard the movie existed around the mid-2000s, so this was very fun for me.

Check out my video below!


I hope you enjoy,
R

Monday, September 15, 2014

What's Old Is New Again

Hi everyone,

The other day I was perusing the web and I ended up reading an article on Zelda Universe that really piqued my interest. The article was about a documentary from Joe Granato, a professional videographer/programmer based out of Florida, who was planning on Kickstarting a very ambitious and interesting new project.

Entitled The New 8-bit Heroes, Joe - with the help of several other industry professionals - are going to create a new game for the Nintendo Entertainment System and film the entire process. Joe is collaborating with artists, musicians, and even a fantasy novelist on the project, which is already incredible exciting, but it gets better!

The game is called Mystic Searches and it was first imagined by Joe in 1987 at the age of seven. After finding all of his original "design documents" for the game, Joe was inspired to make the game a reality, and produce a documentary of the entire project.

Now when I say the team is creating a new NES game, I don't just mean an 8-bit homage to the NES. I mean a physical grey cartridge that will actually play on the original NES hardware! This sort of thing isn't new; homebrew enthusiasts and reproduction companies have been making new games for the NES, as well as many other vintage gaming consoles, for quite some time now.

Why does this project seem so interesting to me? This is just the sort of thing that my friends and I would have done as kids. You have to understand the time to really get the concept, I think. I'm not going to bore you with those old timey tales like, "In my day, video games were better, because they were challenging!" or "Kids today don't know how good they have it!" What I'm talking about here is the sense of adventure and imagination that only a child can muster. When I was a kid when I wasn't inside playing Metal Gear on my NES, my friends and I were outside reenacting the game. We'd pack rations (granola bars and water), take our favourite toy guns, and we would become Fox Hound hunting down and destroying the mysterious Metal Gear.

The fact is - and I'm about to go "old timer" on you, like I promised I wouldn't - that in the 80s and 90s video games were a pricey venture. Getting a video game was kind of rare, so oftentimes you'd be playing and replaying the same games. The Legend of Zelda would have released in August of 1987 to the tune of $60. That would be equivalent to $110 CAD today. The price of the NES itself wasn't too outrageous at $199, which would work out to be $363.05 CAD with inflation. Still, you couldn't just pop onto the eShop and buy a game for like $5 back then. It was a costly venture. You would sometimes take to your imagination to carry on your favourite video game's story, or in this case create your very own.

I have a son myself now, and I guess I start to look at life in a different perspective. I live in a neighbourhood that is rife with young kids. I barely see any of them out playing in the streets. When I was a kid we lived outside. We were so imaginative it was scary. I worry that's being lost if kids are just always indoors, staring at their iPad for hours on end.

I can remember my friends and I created our own comic series. None of us could draw, so it was depicted entirely with stick people, but we came up with endless stories. We'd write them together or draw and write our own and then meet up and read them all together. It was a great time, and I look back on those days very fondly.

Although we didn't create and design our own video game, specifically, this is just the sort of thing we would have created back then. That's why I want to see Joe's dream of creating this game come to fruition.

You may not be into Kickstarters. I've supported a few myself, now, and I've been happy with all of the ones that made it "out of the gate", as it were. This is certainly one I've endorsed. I've enclosed all the links to Joe's Kickstarter in this article, but I won't tell people how to spend their money. Check it out and if it's something you think you'd like to back then feel free to do so. I just wanted to spread the word about a project I think could be really special.

Thanks for reading,
R

Friday, September 12, 2014

Fall Is In The Air!

It's that time of year again. The season is quickly changing (at least it is here in Atlantic Canada) and I start looking forward to the month of October or, as we Horror Hounds call it, the Halloween Season.

That's right, season. 

The whole month is typically a build-up to the day itself, in which I'll watch lots of scary movies, old Halloween specials, spooky cartoons, and even play some of my favourite horror-themed video games, like Resident Evil or Castlevania.

This year I'm trying to plan some of the movies I'd like to watch, so if I see them for cheap on Blu-ray I can snag them. I've come up with a couple of lists, but nothing is concrete just yet.

So far I have these categories:
  • Horror Classics
  • The Halloween Franchise
  • Scream Factory Releases 
Last year around this time I noticed that a lot of the old black-and-white classics were finding their way to Blu-ray, like Dracula and Frankenstein. At the time I had already picked up a couple of movies for Halloween so I passed on them, but I think this year I'll pick a few up if the price is right.

Also, I've almost collected all of the Halloween franchise films. I never in a million years thought that there would ever be a box set for the Halloween films, considering the legal ownership mess they're in, but lo and behold I was wrong! As a result, I was slowly picking up all the films on Blu-ray for the last few years. The only ones I have left are Halloween 4 and Halloween 5. I believe the Divimax releases from a few years ago were put out on Blu-ray so I'll probably pick these up regardless of what I decide I'd like to watch this season, just to finish off the collection.

And no, that doesn't include Rob Zombie's Halloween or Halloween 2. Those movies just aren't for me!

The final category are for those wonderful Blu-ray releases that Scream Factory keeps kicking out! I've had my eye on a few for the last few months and now's the time to pick them up. Amazon has had some of them on sale the last few days, leading up to Halloween. I'm not sure which ones I want to get just yet, but here are my thoughts on a few of the Scream Factory releases I've picked up so far: Halloween 2 and Halloween 3: Season of the Witch!

As for what game I'll be playing this year, I'm not sure! I'm waiting to see what the Cartridge Club game for October will be. There's a poll in place for the October game, so if you want to vote and play along just sign up at the forums and vote! I'm hoping for Dead Space, but whatever the game is I'll probably only get to play it here and there. 

I haven't mentioned it on here yet, but my wife gave birth to our first child in August! It's been a whirlwind since he was born, but it's also been absolutely incredible. Life has been hectic and sleepless, but I'm starting to get a better grasp on everything. I'll hopefully be able to start joining back in at The Sausage Factory every week soon. I'll also try and get back to taking a look at my Marvel Cards as soon as I can reliably record a video without a screaming baby in the background!

I'm sure I'll have another post up before Halloween, so for now I'll just say talk to you soon!

Thanks for reading,
R