Showing posts with label metroidvania. Show all posts
Showing posts with label metroidvania. Show all posts

Tuesday, October 1, 2019

Castlevania II: Simon's Quest (1987) - Nintendo Entertainment System


This one has been a long time coming.

First off, readers of the site might - if you try reaaaaally hard - remember that I wrote a review for the original Castlevania during Halloween... 2014. Pretty much right after I wrote that piece, I actually had designs to play its sequel and the years just kept flying by without me devoting the time.

Here we are five years later and I've finally done it!

Now, that's not all. If you'll take a quick trip back in time with me for moment, you'll see a young RyHo, sitting in front of a dusty old Nintendo Entertainment System in a cabin near a lake. It's summer and it's nighttime. After spending the day swimming it's time to find something to while away the long, hot night.

The young lad's cousin has an assortment of games that he's never played before. One of them is Castlevania II: Simon's Quest. With no manual to aid and a cousin who knows next to nothing about the game, the youth tries and tries again, but can't make heads nor tails of how to even play this title. It's not like the Castlevania game he's used to, but all the spooky monsters and bright vibrant colours keep him absolutely enthralled.

That was my first attempt at playing Simon's Quest, circa 1990 or so. This game has been a monkey on my back for approximately 30-effing-years.


This feels good.

I played the game on the new Castlevania Anniversary Collection, which released in May of this year in conjunction with developer Konami's 50th anniversary, alongside two other collections: Arcade Classics Anniversary Collection and Contra Anniversary Collection.

I've had the thing on the NES Classic since 2016, though, and I could've picked it up on just about any Nintendo Virtual Console since 2007, so I have no excuses. Not to mention the fact that copies of the game fall out of NES collector's pockets constantly there's so many of them around.

Be that as it may, I took the plunge and made Castlevania II part of my Halloween 2019 celebrations and I'm so happy I did!

Most people think of Castlevania: Symphony of the Night as the first of the Castlevania "Metroidvania" titles, but the fact is that it all started with... Vampire Killer?

Oh, you never heard of that one? It's considered an alternative version of the original game, which released in Japan and Europe for MSX2 PCs. It landed on European shelves before the series made it to the US and would receive its branding under the "Castlevania" title.


Simon's Quest is the second Castlevania game of this style, which hit shelves in Japan in 1987 and in the US in 1988. That said, since most people don't even know Vampire Killer exists, many would consider this as their first open-world CV game.

All of the classic elements are there: an open, non-linear environment for the player to traverse and new weapons and upgrades that can unlock previously unreachable areas of the map. The player is just plunked in the middle of a town with no idea which direction to traverse and they must speak with the villagers to gain clues on where their adventure should take them.

The game brings back the hero of the original title, Simon Belmont, who after having defeated Dracula has found out that the Master of Darkness managed to place a curse on him before his demise. In order to remove the curse, Simon must find the five parts of Dracula (I dunno what the townsfolk did to the dude after the first game, but shit got dark), which are holed up in five different mansions around Transylvania, and resurrect the monster... so he can kill his blood-suckin' ass again!

As I mentioned, you can go anywhere you want in the game - no levels here- but in true Metroidvania style certain enemies will be too tough to deal with unless you've completed a certain area, retrieved a new item, or upgraded Simon's strengths.


Simon still has his trusty whip to aide him in his quest, which you can upgrade throughout the game thanks to finding hidden gypsies. Yes that says gypsies and I don't mean like kinda hidden. Whoever developed this game doesn't like you and didn't want you to complete it.

This is among a handful of titles for the NES that I usually refer to as the "Nintendo Power sellers", because they garnered subscriptions to the famous magazine like Evians in the desert. Not only are many of the required items and clues hidden in the most devious of places, even if you have all the right pieces to the puzzle the game requires you do the strangest things to progress.

Like, if you have the Blue Cystal, which you need to magically drain a river at the beginning of the game, what would you think? You'd equip it in the menu and hop in, right?

WRONG!

You'd equip it and kneel next to the water for several seconds until the game revealed the hidden path.

This kind of stuff cropped up in The Legend of Zelda II: The Adventure of Link, as well. I'm sure it was all a scheme of sorts. You should see my conspiracy board sometime!

So, if you can find the right path, get the right items, figure out all the crazy hidden secrets, survive the mansions, and defeat Death and Lady Camilla, you can take on your old pal, Drac and say bye bye to that curse!

Provided you finish your quest in under 8 "video" days. If not, you die anyway. Yeah, that's what we used to call "Nintendo hard" back in the day, kids!


Oh, and I nearly forgot to mention the "day and night" mechanic, which is surprising, because it will drive you mad as you enjoy this perfectly wonderful game! Every night at 6PM in the game, which by the way you don't have a handy pocket watch or anything so you have no idea when, the game flips you into night. It pretty well just means that the colours get spookier and the enemies get harder, ya know, in case you weren't having enough troubles as it was.


All in all, Simon's Quest is a great game that I wish I had just tasked myself with completing a long time ago. Although I came of age with Symphony of the Night, which is certainly a much more playable Metroidvania, there's a lot to enjoy here. The only issue I would take from the game is the repetition.

They reuse a lot of enemy sprites and the music isn't very varied. I remedied the music problem by listening to Dino Drac's Halloween Jukebox (I can't promise if that link will work after October 31st or not), which I couldn't recommend enough, by the way! As for the enemies, they spice things up by giving them outlandish different colour palettes and I just can't get mad at a game that lets me fight nuclear green skeletons.


Once you get into the groove of deciphering all the crazy stuff the townspeople say and you figure out the trick to finding pretty much all the secrets (just throw Holy Water everywhere... that's it. That's the trick) you'll realize how much fun you're actually having. Just make sure you have that copy of Nintendo Power handy - you know, the one with the beheaded Dracula on the cover (how did they sell this thing to kids?) - and you'll be right as rain!


Like I said, there's no lack of ways to get your hands on Castlevania II: Simon's Quest, but I couldn't recommend the Castlevania Anniversary Collection enough, which is loaded with other awesome games from the series for the price of a pizza ($26 CDN, to be exact). Oh, and the Anniversary Collection also includes Castlevania III: Dracula's Curse, which is the October 2019 Game of the Month for the Cartridge Club! See, win-win.


Keep it spooky!
R

Friday, April 24, 2015

Xeodrifter (2014) - Nintendo 3DS

I've had my eye on Xeodrifter ever since I first heard of its release months ago, but I was on the fence about picking it up. I love "Metroid-vania" games, so I figured it would be right up my alley, but I have a bad habit of buying eShop games on my 3DS and leaving them un-played (an issue I'm currently trying to rectify).

8-bit glory.
Recently there was an eShop sale for Renegade Kid titles, however, and at about $5 I decided to take the plunge, put everything else aside, and finally play Xeodrifter.

Xeodrifter, as I've already mentioned, is an action platforming title that takes a great deal of inspiration from the NES classic Metroid. It boasts a pseudo 8-bit aesthetic, retro music, and non-linear gameplay, which all comes together in a wonderful nostalgia-fueled package.

The game, following its old school roots, is light on story, but follows an interstellar drifter who is exploring a cluster of planets when the warp core on his ship is damaged. You can only travel to the four planets in this tiny corner of the cosmos, but must find a way to repair your warp core to carry on your mission of discovery.

Bring it on, Boss Man!
You can travel to any of the four planets when you begin the game, but you will quickly realize that you require certain power-ups to access many of the areas in these alien landscapes. You can acquire these abilities by facing off with giant alien bosses located on one of the four mysterious worlds.

The drifter is equipped with a simple gun and the ability to jump when you begin playing, but as you battle your way and explore the four planets you'll find many power-ups that will give you more health and allow you to upgrade your weapon to take on the alien creatures you'll encounter.

The game is short, but sweet. I finished it in around three hours on my first playthrough. The pacing is great and keeps you enticed to play, but you can easily put the game down whenever you please. One problem I have with "Metroid-vania" titles is that I often lose my place. I legitimately keep a book where I record my steps as I play games in this subgenre so I know where I'm going between gaming sessions. In Xeodrifter, more than likely due to its simplistic nature, I never had an issue remembering what I was up to and having to backtrack significantly to figure it out.

My finished game file.
The controls are tight, the colours and retro-themed art style pop beautifully, and the music - although
at times a little repetitive - all come together to make for a really fun, accessible indie title. The only issue some people might have would be the length, as the game is a little on the short side. For a guy like myself, I enjoyed the short play time, but I can see where a title that's three hours long could be a problem for some. There is some inherent replay value to search out all of the health and gun upgrades, but I would say that I found most of them on my first playthrough, so that might not really flesh out the game enough for those looking for more bang for their buck.

All in all I can recommend Xeodrifter to anyone that likes a fun, retro-style indie game that doesn't break the bank and also won't take weeks to finish. You can pick it up on the Nintendo 3DS eShop as well as Steam for around $10.99 at full price, as well as a Special Edition on Steam for $16.99, which includes a download of the soundtrack and a development diary for the game. Xeodrifter is also slotted to be released on Xbox One, PS4, and Playstation Vita later this spring.

Hope you enjoyed,
R


No, thank you!