Friday, June 14, 2019

Teenage Mutant Ninja Turtles (NES) - 1989

Do you remember the very first video game you ever played? I know mine! It was Super Mario Bros. Do you know the second? Ooh, I do! It was Duck Hunt. But can you recall the third video game you ever played?

Mine was Teenage Mutant Ninja Turtles!


It was Christmas 1989... but also possibly 1990? I'm a little nebulous on this. I know that my mother has a photo from the Christmas morning in question, but I haven't been able to find it to confirm. Either way, that Christmas I received a Nintendo Entertainment System Action Set, which came packed in with Super Mario Bros./Duck Hunt, but I also got another game, which was TMNT.

Regardless of the year, at this point in my life nothing mattered more than the Ninja Turtles. I was the prime demographic for the show when it launched in '87. By the time '89/'90 rolled around I would've been watching the Turtles almost every day in syndication, had plastered my walls with TMNT memorabilia, and swam in a bucket full of Playmates Turtle action figures. The video game, however, couldn't have been further from my mind.

I was around 6 and I actually had no idea what a Nintendo was. I can still recall getting it for Christmas and having no idea what I was looking at. My parents actually had an Intellivision when I was really young, but it had stopped working, so they were familiar with the concept, but I was totally in the dark.

As I recall, the first game I booted up was, of course, Super Mario Bros. It took a while to get used to how to move - which included a lot of me jumping with my controller, like I was somehow tethered to Mario himself - but I eventually got the hang of it. The controls in SMB make it easy. They are so tight. Once you get used to the idea of pushing buttons at the same time and how gravity works in the Mushroom Kingdom, you're well on your way to mastering the game.

This is, unfortunately, not the case with Teenage Mutant Ninja Turtles. The controls were a little bit "floaty". It takes some getting used to, but I would argue that the controls for TMNT get a bad rap. They are a little off, but the same could be said for countless other video games at the time and not just on the NES.

Another thing that jumped out at me while playing TMNT NES for the first time was how batshit crazy it is! The first enemies you encounter have some familiarity. There are Mousers and Foot Soldiers, but also killer bees? After a few moments, however, one of the game's weirdest features will rear it's ugly head. The enemies in the game will swap randomly. The other sets of baddies you face are out of some crazy nightmare.

Do you remember when the Turtles faced off against the Human Torch? Or a chainsaw wielding maniac in a hockey mask? Yeah, me either, but they're in there! There are also giant mutant frog men, robots with flying heads, a creepy hunchback that turns into smaller creepy hunchbacks, and these Lovecraftian jumping leg things that cling to the ceiling, just to name a few.

Honestly, I appreciate the creativity with the bad guys in the video game. Sure, the programmers had a lot to work with, having access to already established comic and cartoon universes, but there's no reason the monsters and enemies they created couldn't have existed in any other TMNT canon. I mean, there's a character in the Teenage Mutant Ninja Turtles Adventures comics that is literally a flying, talking cow's head that slurps up/spits out its passengers and can cross whole dimensions of time and space.


You're my boy, Cudley!

I thought for years that the game must have been in development before the cartoon launched and that explained all the crazy bad guys that didn't marry up with the show, but that wasn't the case. The video game was certainly put into motion because of the fervor the cartoon stirred up and wouldn't have existed without it.

The game was developed by none-other than Japan's video game powerhouse, Konami. It was published by Konami in Japan, but under the Ultra Games imprint in North America and PALCOM in Europe, which was just a super hinky way for Konami to release more games in other regions than Nintendo would allow for at the time.

A quick note that the game was so popular in the PAL regions it actually got it's own NES bundle. Everything you needed to play Teenage Mutant Hero Turtles! Yeah, apparently ninjas are frowned upon overseas.


The game was released in Japan ahead of the Japanese dubs of the cartoon show, so maybe my theory about the progammers having to make up their own ideas holds some weight, but I'd say its just another case of Japanese developers doin' they thang.

The story is basically ripped from the cartoon: The Turtles find out that the Shredder has a "life transformer gun" (uh-huh...) and that they can use it to turn their master Splinter back into a human, so they're seeking out the Shred-dude to find it. Along the way they have to save April O'Neil from Bebop and Rocksteady, stop the Foot Clan from blowing up a dam on the Hudson River, save Splinter from Mecha-Turtle, find the Turtle Blimp at JFK Airport, chase Shredder to a hidden base, and finally face off against their enemy in the Technodrome. And eat lots of pizza along the way!


I think the first thing that comes to mind when I think about Teenage Mutant Ninja Turtles for the NES is the box art. It was incredible. I had no idea at the time that it was ripped from the cover of the comic book! Teenage Mutant Ninja Turtles Volume 1 Issue #4 featured cover art by the original artists/creators Kevin Eastman and Peter Laird (I honestly don't know who drew the cover). When it was re-issued years later, Michael Dooney re-imagined the artwork and took it to the next level. It was this artwork that was lifted for the game's box and label art and it's just so iconic.


If nothing else, the cover art confused every child that saw it. "Why are all the Turtles wearing red!?" Considering the wave caused by the TV series it is certainly surprising that they went with a comic book cover depicting the brothers in all red face masks, but that was how things were in the early comic books.

The player takes control of all four Turtles, each armed with their weapon of choice. This will lead you to a team hierarchy, whether you like it or not. Leonardo uses the katana, which are a great mid-range weapon that deal decent damage. Michaelangelo uses the nunchaku, which I would say makes him arguably the exact same as Leonardo, but sacrificing some range for speed. Donatello uses the bo staff, which while it is the most powerful of the stock ninja weapons is a little trickier to aim. Finally, Raphael uses the sai, which seem to be the least powerful and have almost no range. For Raphael fans, like myself, this sucks as Raph basically gets relegated to the "Turtle you're okay with sacrificing". I personally try to reserve Don for boss fights where his bo can get a few extra powerful hits in and for the most part I play as Leonardo or Mikey interchangeably, leaning on Leo since he's the first Turtle on the pause menu.


You can also collect sub-weapons. Most of them appear is random drops from enemies, like shuriken, triple shuriken, and the boomerang. You can select and de-select them with the... wait for it... select button. The most coveted sub-weapon is the Kiai - or as everyone else knows it - the scroll weapon, made famous by the greatest Nintendo commercial ever created, The Wizard! This bad boy was the most powerful and took up a lot of pixels for maximum effectiveness. You couldn't get this one from a drop, however. It was hidden somewhere in the game!


Another handy item you'll find along the way are the missiles, which you can launch from the Turtle Van. That's right, you get to drive the van! In the third stage you'll find it waiting for you on the overworld map. It protects you from Foot Soldiers roaming around the streets of NYC (just run them over!) and the missiles can break through roadblocks that keep you from finding Master Splinter. The last item that comes to mind is the rope, which you'll need to cross from rooftop to rooftop in a few places.

At the end of the day, even if you can master the controls and know where all the best weapons and items are hidden, this game is still so friggin' hard. If you've beaten Teenage Mutant Ninja Turtles on the NES then you've earned a badge of Nintendo Honour, my friend. Most people I talk to can't get past the Hudson Dam.

Now, the NES wasn't the only place you could play this TMNT game. In addition to being available on Playchoice-10 arcade machines (essentially just arcade units with an NES in them), in anticipation for its popularity the game was ported to just about every PC platform available at the time. There were ports for the Amiga, Amstrad, Atari ST, Commodore 64, MS DOS, MSX, and ZX Spectrum. There is a lot of varying quality here, as some of these were written by one or two coders at most and under strict timelines.

I haven't played any of the PC ports of the game, but the MS DOS port was one of my most coveted games when I was a kid. Back in the early-90s my local K-Mart had a really cool video game section, which none of the other stores around me had at the time. In it, behind glass, was a copy of Teenage Mutant Ninja Turtles for MS DOS in this beautiful big box and, boy, did I want it.

And, boy, am I lucky I never got it. From what I can tell it's easily the worst port of the game. The Amiga, Amstrad, and Atari ST versions seem to be the best graphically, and the C64 and ZX versions appear to be somewhat playable, but the MS DOS version just looks like hot garbage. The Pause Screen images are some of the most hilarious I've ever seen. April looks like some kind of insect woman.


Even better is that the QA behind the North American DOS version wasn't up-to-snuff and there is an impossible jump in the game. Some people have discovered a "no clip" code that allows you to bypass the jump, and some even more industrious individuals have written files from the European releases, which contain a fix for the issue, onto their NA copies of the game, but at the end of the day I doubt most people had enough patience to play the DOS version enough to give a damn.

So, like I said in the beginning, I think that Teenage Mutant Ninja Turtles for the NES gets a bit of a bad rap, because its fairly difficult and has slightly wonky controls, but it is without a doubt one of my favourite video games. It's probably the nostalgia talking, but only a handful of games can really take me back in time and this is one of them. I think, just like with many NES games, with a little practice and patience it's just as playable as most games on the system. It's a bright, colourful, and interesting take on the Turtle Universe and I love it.

But, there's more! In the near future we'll be talking about the sequel, Teenage Mutant Ninja Turtles II: The Arcade Game!

Stay tuned,
R