So late last night after the hockey game (Go Bruins!) I decided I finally wanted to get off the pot and download Mega Man Xtreme. It was recently released to the Nintendo eShop for the 3DS Virtual Console as part of Mega May, a promotion by Capcom to release all of the remaining Mega Man Gameboy games to the eShop this month.
I am a huge Mega Man X fan. If I'm being honest with myself it's probably my favourite Mega Man game, although Mega Man 3 is right up there. I didn't have a Gameboy growing up, let alone a Gameboy Color, so when Mega Man Xtreme was released in 2000 I really had no chance of playing it. I would see it in gaming magazines, like Nintendo Power or EGM, and my interest was definitely piqued, but I never did get to see the game in action.
So last night I thought, "What the heck, it's $4.99. Give it a shot!" And so I did.
I was immediately surprised by how smooth the game played. I'd seen screenshots of the title before, and although they were in glorious 8-bit colour I never expected the framerate to be so tight. I played on as a confused X dashed his way through CD Streets from the original Mega Man X title. That's right! Much like the subsequent X-titles you begin this game with the dash.
I eventually reached Vile... or, I mean, Vava? I was so confused when I saw Vile's name written out as Vava that I had to post it to Miiverse. Thankfully a guy named Randy set me straight. Apparently Vava is Vile's Japanese name and it was left that way in this title. "Vile" is way cooler than "Vava" for a name.
That said, the storyline for the game is pretty cool. Much like the Mega Man Gameboy titles before this, this game plays like a mash-up port of it's console counterparts, so you'll see Mavericks in here from Mega Man X, such as Storm Eagle, but also Mega Man X2 baddies, like Flame Stag.
|Middy tellin' me the reasons|
After everything was finally revealed to me and I could continue on in my quest, I was greeted with the option to take on four Mavericks. As soon as I saw Chill Penguin on there, I knew who I'd be facing first. I don't think I've ever played Mega Man X on the Super Nintendo and didn't take on my ol' pal Chilly first.
The path to Chill Penguin's lair was short, but pretty satisfying. It played very much like the console version, but a fair amount was taken out. Not the Mech suit, though! I was pretty happy to see that part was kept. I wondered as I started the stage what armour upgrade I'd come across, as this was the stage you'd get the dash in the SNES version. What you do get is actually pretty ingenious! You get a leg part, just like in this game's big brother, however it grants you better mobility when you're sliding on the walls. With limited buttons available on the Gameboy the dash is relegated to tapping forward-forward on the d-pad, or you can map it to the Start button in the options. As a result, it makes it kind of difficult to dash-jump when you're sliding on walls. The clever programmers of this game, therefore, gave you this leg upgrade so that you basically dash jump off the walls every time! It took a little getting used to, but I think in the long run it was a really nice touch.
|Bring it on, Chilly!|
I eventually reached my quarry, expecting the fight to be the cake-walk I'm used to in the SNES version. Turns out I was wrong! For the most part Chill Penguin fights the same way he does in the original title, but facing him in such small quarters definitely shook things up a bit. It took a few lives, but in the end I was victorious!
That's all I played for my first foray into Mega Man Xtreme, but I have to say that, so far, I'm pleased. My only complaint is that the story cutscenes in the game seemed to go on a little long, but at the same time I appreciated the lengths the developers went to to make this a canon title in the Mega Man X series.
Anyway, that's it for today folks. If you have any mothers in your life, make sure to pay appropriate homage to them today. In my experience breakfast in bed and flowers work out pretty well.